Add material class
This commit is contained in:
parent
b53e2bb9ce
commit
0c970b0236
12 changed files with 4643 additions and 2363 deletions
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@ -75,4 +75,5 @@ add_data(Graph
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data/suzanne.obj
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data/test.cim
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data/bokeh.png
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data/scene.obj)
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data/scene.obj
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data/tile.jpg)
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12
data/scene.mtl
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12
data/scene.mtl
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@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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6614
data/scene.obj
6614
data/scene.obj
File diff suppressed because it is too large
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data/tile.jpg
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data/tile.jpg
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After Width: | Height: | Size: 49 KiB |
16
include/material.h
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16
include/material.h
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@ -0,0 +1,16 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include <glm/glm.hpp>
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class Material {
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public:
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std::string albedoTexturePath;
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VkImage albedoImage = nullptr;
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VkDeviceMemory albedoMemory = nullptr;
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VkImageView albedoImageView = nullptr;
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VkSampler albedoSampler = nullptr;
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VkDescriptorSet set = nullptr;
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};
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@ -6,8 +6,11 @@
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#include <glm/glm.hpp>
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#include <vulkan/vulkan.h>
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class Material;
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struct Vertex {
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glm::vec3 position, normal;
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glm::vec2 uv;
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};
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class Mesh {
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@ -15,6 +18,8 @@ public:
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std::string name;
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glm::vec3 position;
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Material* material = nullptr;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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@ -32,19 +32,19 @@ struct RenderTarget {
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VkImageView* offscreenDepthImageViews = nullptr;
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VkFramebuffer* offscreenFramebuffers = nullptr;
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// near field
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VkImage* nearFieldImages = nullptr;
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VkDeviceMemory* nearFieldMemory = nullptr;
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VkImageView* nearFieldImageViews = nullptr;
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VkFramebuffer* nearFieldFramebuffers = nullptr;
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// far field
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VkImage* farFieldImages = nullptr;
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VkDeviceMemory* farFieldMemory = nullptr;
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VkImageView* farFieldImageViews = nullptr;
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VkFramebuffer* farFieldFramebuffers = nullptr;
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VkCommandBuffer* commandBuffers = nullptr;
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@ -52,12 +52,12 @@ struct RenderTarget {
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VkSemaphore imageAvailableSemaphore = nullptr;
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VkSemaphore renderFinishedSemaphore = nullptr;
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VkFence* fences = nullptr;
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// imgui
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VkBuffer* imguiVertexBuffers = nullptr;
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VkDeviceMemory* imguiVertexMemorys = nullptr;
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size_t* imguiVertexBufferSizes = nullptr;
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VkBuffer* imguiIndexBuffers = nullptr;
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VkDeviceMemory* imguiIndexMemorys = nullptr;
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size_t* imguiIndexBufferSizes = nullptr;
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@ -69,6 +69,7 @@ struct RenderTarget {
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class World;
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class Mesh;
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class Camera;
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class Material;
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class Renderer {
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public:
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@ -85,12 +86,15 @@ public:
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VkShaderModule createShader(const char* path);
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void uploadImageData(VkImage image, int width, int height, VkDeviceSize size, void* src);
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void fillMeshBuffers(Mesh* mesh);
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void destroyMeshBuffers(Mesh* mesh);
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void fillMaterialBuffers(Material* material);
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void destroyMaterialBuffers(Material* material);
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VkInstance getInstance() const {
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return instance_;
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}
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@ -98,11 +102,11 @@ public:
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VkDevice getDevice() const {
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return device_;
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}
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VkQueue getGraphicsQueue() const {
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return graphicsQueue_;
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}
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VkCommandPool getCommandPool() const {
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return commandPool_;
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}
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@ -115,6 +119,10 @@ public:
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return descriptorPool_;
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}
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VkDescriptorSetLayout getMaterialSetLayout() const {
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return materialSetLayout_;
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}
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private:
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void createInstance();
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#ifdef DEBUG
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@ -124,6 +132,7 @@ private:
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void createCommandPool();
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void createPresentationRenderPass();
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void createDescriptorPool();
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void createMaterialSetLayout();
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VkInstance instance_ = nullptr;
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@ -153,6 +162,8 @@ private:
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VkDescriptorPool descriptorPool_ = nullptr;
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VkDescriptorSetLayout materialSetLayout_ = nullptr;
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WorldPass* worldPass_ = nullptr;
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PostPass* postPass_ = nullptr;
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DoFPass* dofPass_ = nullptr;
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@ -2,6 +2,7 @@
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layout(location = 0) in vec3 inFragPos;
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layout(location = 1) in vec3 inNormal;
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layout(location = 2) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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@ -10,19 +11,21 @@ struct Light {
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vec3 color;
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};
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layout(binding = 0) uniform Lights {
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layout(set = 0, binding = 0) uniform Lights {
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Light lights[32];
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};
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layout(set = 1, binding = 0) uniform sampler2D albedoSampler;
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void main() {
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vec3 diffuse = vec3(0);
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for(int i = 0; i < 32; i++) {
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const vec3 norm = normalize(inNormal);
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const vec3 lightDir = normalize(lights[i].position.xyz - inFragPos);
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const vec3 lightDir = normalize(lights[i].position.xyz - inFragPos);
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const float diff = max(dot(norm, lightDir), 0.0);
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diffuse += vec3(diff) * lights[i].color;
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}
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outColor = vec4(vec3(0.1) + diffuse, 1.0);
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outColor = vec4(vec3(0.1) + diffuse * texture(albedoSampler, inUV).rgb, 1.0);
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}
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@ -2,9 +2,11 @@
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inNormal;
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layout(location = 2) in vec2 inUV;
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layout(location = 0) out vec3 outFragPos;
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layout(location = 1) out vec3 outNormal;
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layout(location = 2) out vec2 outUV;
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layout(push_constant) uniform PushConstants {
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mat4 mvp;
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gl_Position = pushConstants.mvp * vec4(inPosition, 1.0);
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outFragPos = inPosition;
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outNormal = inNormal;
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outUV = inUV;
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}
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44
src/main.cpp
44
src/main.cpp
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@ -16,6 +16,7 @@
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#include "light.h"
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#include "camera.h"
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#include "cinematic.h"
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#include "material.h"
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SDL_Window* window = nullptr;
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Renderer* renderer = nullptr;
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@ -111,6 +112,7 @@ Mesh* loadMesh(const char* path) {
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Vertex vertex;
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vertex.position = glm::vec3(m->mVertices[i].x, m->mVertices[i].y, m->mVertices[i].z);
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vertex.normal = glm::vec3(m->mNormals[i].x, m->mNormals[i].y, m->mNormals[i].z);
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vertex.uv = glm::vec2(m->mTextureCoords[0][i].x, m->mTextureCoords[0][i].y);
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mesh->vertices.push_back(vertex);
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}
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@ -220,19 +222,19 @@ int main(int argc, char* argv[]) {
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SDL_SetWindowFullscreen(window, windowFullscreen == 1 ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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ImGui::CreateContext();
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auto& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(windowWidth, windowHeight);
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ImGui::StyleColorsDark();
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renderer = new Renderer();
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VkSurfaceKHR surface = nullptr;
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SDL_Vulkan_CreateSurface(window, renderer->getInstance(), &surface);
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RenderTarget* target = renderer->createSurfaceRenderTarget(surface);
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World world;
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auto light = new Light();
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@ -245,14 +247,23 @@ int main(int argc, char* argv[]) {
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if(cinematicMode)
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cinematic = loadCinematic(argv[2]);
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else
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world.meshes.push_back(loadMesh("data/scene.obj"));
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else {
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Material* material = new Material();
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material->albedoTexturePath = "data/tile.jpg";
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renderer->fillMaterialBuffers(material);
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Mesh* mesh = loadMesh("data/scene.obj");
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mesh->material = material;
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world.meshes.push_back(mesh);
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}
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float currentTime = 0.0f, lastTime = 0.0f, animationTime = 0.0f;
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Shot* currentShot = nullptr;
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bool running = true;
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while(running) {
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while(running) {
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SDL_Event event = {};
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while(SDL_PollEvent(&event) > 0) {
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if(event.type == SDL_QUIT)
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if(event.type == SDL_WINDOWEVENT) {
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if(event.window.event == SDL_WINDOWEVENT_RESIZED) {
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io.DisplaySize = ImVec2(event.window.data1, event.window.data2);
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target = renderer->createSurfaceRenderTarget(surface, target);
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}
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}
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}
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}
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}
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currentTime = SDL_GetTicks() / 1000.0f;
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const float deltaTime = currentTime - lastTime;
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lastTime = currentTime;
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ImGui::NewFrame();
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io.DeltaTime = deltaTime;
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int mouseX = 0, mouseY = 0;
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const Uint32 mouseButtons = SDL_GetMouseState(&mouseX, &mouseY);
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io.MouseDown[0] = (mouseButtons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
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io.MouseDown[1] = (mouseButtons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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io.MouseDown[2] = (mouseButtons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;
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if(SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
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io.MousePos = ImVec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
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ImGui::DragFloat("Aperture", &camera.aperture, 0.01f, 0.0f, 1.0f);
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ImGui::DragFloat("Focus Distance", &camera.focusDistance);
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ImGui::Text("dpack[2] = %f", (100 - camera.focusDistance) / 100.0f);
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ImGui::Render();
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renderer->render(world, camera, target);
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if(cinematicMode) {
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animationTime += deltaTime;
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}
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if(cinematic == nullptr) {
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renderer->destroyMaterialBuffers(world.meshes[0]->material);
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delete world.meshes[0]->material;
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renderer->destroyMeshBuffers(world.meshes[0]);
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delete world.meshes[0];
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}
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245
src/renderer.cpp
245
src/renderer.cpp
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@ -7,10 +7,12 @@
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#include <cstring>
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#include <cmath>
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#include <array>
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#include <stb_image.h>
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#include "platform.h"
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#include "mesh.h"
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#include "camera.h"
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#include "material.h"
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Renderer::Renderer() {
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createInstance();
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createCommandPool();
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createPresentationRenderPass();
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createDescriptorPool();
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createMaterialSetLayout();
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worldPass_ = new WorldPass(*this);
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postPass_ = new PostPass(*this);
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delete postPass_;
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delete worldPass_;
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vkDestroyDescriptorSetLayout(device_, materialSetLayout_, nullptr);
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vkDestroyDescriptorPool(device_, descriptorPool_, nullptr);
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vkDestroyRenderPass(device_, presentationRenderPass_, nullptr);
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vkAcquireNextImageKHR(device_, target->swapchain, UINT64_MAX, target->imageAvailableSemaphore, nullptr, &target->imageIndex);
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target->currentResource = (target->imageIndex + 1) % numFrameResources;
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vkWaitForFences(device_, 1, &target->fences[target->currentResource], VK_TRUE, UINT64_MAX);
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vkResetFences(device_, 1, &target->fences[target->currentResource]);
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@ -81,11 +86,11 @@ void Renderer::render(World& world, Camera& camera, RenderTarget* target) {
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worldPass_->render(commandBuffer, world, camera, target);
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dofPass_->render(commandBuffer, camera, target);
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// reset after dof pass
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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VkClearValue clearColor = {};
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VkRenderPassBeginInfo renderPassBeginInfo = {};
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target->swapchainImages = new VkImage[swapchainImageCount];
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vkGetSwapchainImagesKHR(device_, target->swapchain, &swapchainImageCount, target->swapchainImages);
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// create frame resources
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target->swapchainImageViews = new VkImageView[swapchainImageCount];
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target->swapchainFramebuffers = new VkFramebuffer[swapchainImageCount];
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vkCreateFramebuffer(device_, &framebufferInfo, nullptr, &target->offscreenFramebuffers[i]);
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}
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// near field color
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{
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VkImageCreateInfo imageCreateInfo = {};
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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vkCreateImage(device_, &imageCreateInfo, nullptr, &target->nearFieldImages[i]);
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VkMemoryRequirements memoryRequirements = {};
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vkGetImageMemoryRequirements(device_, target->nearFieldImages[i], &memoryRequirements);
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VkMemoryAllocateInfo allocateInfo = {};
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = findMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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vkAllocateMemory(device_, &allocateInfo, nullptr, &target->nearFieldMemory[i]);
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vkBindImageMemory(device_, target->nearFieldImages[i], target->nearFieldMemory[i], 0);
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}
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// near field image view
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{
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VkImageViewCreateInfo createInfo = {};
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@ -387,12 +392,12 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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createInfo.subresourceRange.levelCount = 1;
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createInfo.subresourceRange.layerCount = 1;
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vkCreateImageView(device_, &createInfo, nullptr, &target->nearFieldImageViews[i]);
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}
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// near field framebuffer
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{
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{
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VkFramebufferCreateInfo framebufferInfo = {};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = dofPass_->getRenderPass();
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@ -401,10 +406,10 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
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framebufferInfo.width = target->extent.width / dofFramebufferDownscaleFactor;
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framebufferInfo.height = target->extent.height / dofFramebufferDownscaleFactor;
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framebufferInfo.layers = 1;
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vkCreateFramebuffer(device_, &framebufferInfo, nullptr, &target->nearFieldFramebuffers[i]);
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}
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// far field color
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{
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VkImageCreateInfo imageCreateInfo = {};
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@ -419,21 +424,21 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
|
||||
vkCreateImage(device_, &imageCreateInfo, nullptr, &target->farFieldImages[i]);
|
||||
|
||||
|
||||
VkMemoryRequirements memoryRequirements = {};
|
||||
vkGetImageMemoryRequirements(device_, target->farFieldImages[i], &memoryRequirements);
|
||||
|
||||
|
||||
VkMemoryAllocateInfo allocateInfo = {};
|
||||
allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocateInfo.allocationSize = memoryRequirements.size;
|
||||
allocateInfo.memoryTypeIndex = findMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
|
||||
vkAllocateMemory(device_, &allocateInfo, nullptr, &target->farFieldMemory[i]);
|
||||
vkBindImageMemory(device_, target->farFieldImages[i], target->farFieldMemory[i], 0);
|
||||
}
|
||||
|
||||
|
||||
// far field image view
|
||||
{
|
||||
VkImageViewCreateInfo createInfo = {};
|
||||
|
@ -444,12 +449,12 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
|
|||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
|
||||
vkCreateImageView(device_, &createInfo, nullptr, &target->farFieldImageViews[i]);
|
||||
}
|
||||
|
||||
|
||||
// far field framebuffer
|
||||
{
|
||||
{
|
||||
VkFramebufferCreateInfo framebufferInfo = {};
|
||||
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferInfo.renderPass = dofPass_->getRenderPass();
|
||||
|
@ -458,16 +463,16 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
|
|||
framebufferInfo.width = target->extent.width / dofFramebufferDownscaleFactor;
|
||||
framebufferInfo.height = target->extent.height / dofFramebufferDownscaleFactor;
|
||||
framebufferInfo.layers = 1;
|
||||
|
||||
|
||||
vkCreateFramebuffer(device_, &framebufferInfo, nullptr, &target->farFieldFramebuffers[i]);
|
||||
}
|
||||
|
||||
|
||||
// imgui
|
||||
{
|
||||
target->imguiVertexBuffers[i] = nullptr;
|
||||
target->imguiVertexMemorys[i] = nullptr;
|
||||
target->imguiVertexBufferSizes[i] = 0;
|
||||
|
||||
|
||||
target->imguiIndexBuffers[i] = nullptr;
|
||||
target->imguiIndexMemorys[i] = nullptr;
|
||||
target->imguiIndexBufferSizes[i] = 0;
|
||||
|
@ -526,22 +531,22 @@ void Renderer::destroyRenderTarget(RenderTarget* target) {
|
|||
for(uint32_t i = 0; i < target->numImages; i++) {
|
||||
vkFreeMemory(device_, target->imguiIndexMemorys[i], nullptr);
|
||||
vkDestroyBuffer(device_, target->imguiIndexBuffers[i], nullptr);
|
||||
|
||||
|
||||
vkFreeMemory(device_, target->imguiVertexMemorys[i], nullptr);
|
||||
vkDestroyBuffer(device_, target->imguiVertexBuffers[i], nullptr);
|
||||
|
||||
|
||||
vkDestroyFramebuffer(device_, target->nearFieldFramebuffers[i], nullptr);
|
||||
|
||||
|
||||
vkDestroyImageView(device_, target->nearFieldImageViews[i], nullptr);
|
||||
vkFreeMemory(device_, target->nearFieldMemory[i], nullptr);
|
||||
vkDestroyImage(device_, target->nearFieldImages[i], nullptr);
|
||||
|
||||
|
||||
vkDestroyFramebuffer(device_, target->farFieldFramebuffers[i], nullptr);
|
||||
|
||||
|
||||
vkDestroyImageView(device_, target->farFieldImageViews[i], nullptr);
|
||||
vkFreeMemory(device_, target->farFieldMemory[i], nullptr);
|
||||
vkDestroyImage(device_, target->farFieldImages[i], nullptr);
|
||||
|
||||
|
||||
vkDestroyFramebuffer(device_, target->offscreenFramebuffers[i], nullptr);
|
||||
|
||||
vkDestroyImageView(device_, target->offscreenDepthImageViews[i], nullptr);
|
||||
|
@ -555,31 +560,31 @@ void Renderer::destroyRenderTarget(RenderTarget* target) {
|
|||
vkDestroyFramebuffer(device_, target->swapchainFramebuffers[i], nullptr);
|
||||
vkDestroyImageView(device_, target->swapchainImageViews[i], nullptr);
|
||||
}
|
||||
|
||||
|
||||
delete[] target->imguiIndexBufferSizes;
|
||||
delete[] target->imguiIndexMemorys;
|
||||
delete[] target->imguiIndexBuffers;
|
||||
|
||||
|
||||
delete[] target->imguiVertexBufferSizes;
|
||||
delete[] target->imguiVertexMemorys;
|
||||
delete[] target->imguiVertexBuffers;
|
||||
|
||||
|
||||
delete[] target->nearFieldFramebuffers;
|
||||
delete[] target->nearFieldImageViews;
|
||||
delete[] target->nearFieldMemory;
|
||||
delete[] target->nearFieldImages;
|
||||
|
||||
|
||||
delete[] target->farFieldFramebuffers;
|
||||
delete[] target->farFieldImageViews;
|
||||
delete[] target->farFieldMemory;
|
||||
delete[] target->farFieldImages;
|
||||
|
||||
|
||||
delete[] target->offscreenFramebuffers;
|
||||
|
||||
|
||||
delete[] target->offscreenDepthImageViews;
|
||||
delete[] target->offscreenDepthMemory;
|
||||
delete[] target->offscreenDepthImages;
|
||||
|
||||
|
||||
delete[] target->offscreenColorImageViews;
|
||||
delete[] target->offscreenColorMemory;
|
||||
delete[] target->offscreenColorImages;
|
||||
|
@ -823,44 +828,44 @@ VkShaderModule Renderer::createShader(const char* path) {
|
|||
void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSize size, void* src) {
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
|
||||
VkBufferCreateInfo bufferInfo = {};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = size;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
|
||||
vkCreateBuffer(device_, &bufferInfo, nullptr, &stagingBuffer);
|
||||
|
||||
|
||||
VkMemoryRequirements memRequirements = {};
|
||||
vkGetBufferMemoryRequirements(device_, stagingBuffer, &memRequirements);
|
||||
|
||||
|
||||
VkMemoryAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
|
||||
vkAllocateMemory(device_, &allocInfo, nullptr, &stagingMemory);
|
||||
vkBindBufferMemory(device_, stagingBuffer, stagingMemory, 0);
|
||||
|
||||
|
||||
void* data;
|
||||
vkMapMemory(device_, stagingMemory, 0, size, 0, &data);
|
||||
memcpy(data, src, size);
|
||||
vkUnmapMemory(device_, stagingMemory);
|
||||
|
||||
|
||||
VkCommandBufferAllocateInfo bufferAllocateInfo = {};
|
||||
bufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
bufferAllocateInfo.commandPool = commandPool_;
|
||||
bufferAllocateInfo.commandBufferCount = 1;
|
||||
|
||||
|
||||
VkCommandBuffer commandBuffer = nullptr;
|
||||
vkAllocateCommandBuffers(device_, &bufferAllocateInfo, &commandBuffer);
|
||||
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
|
||||
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
|
||||
// change layout to transfer dst
|
||||
{
|
||||
VkImageMemoryBarrier imageMemoryBarrier = {};
|
||||
|
@ -871,7 +876,7 @@ void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSiz
|
|||
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageMemoryBarrier.subresourceRange.layerCount = 1;
|
||||
imageMemoryBarrier.subresourceRange.levelCount = 1;
|
||||
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
|
@ -881,14 +886,14 @@ void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSiz
|
|||
0, nullptr,
|
||||
1, &imageMemoryBarrier);
|
||||
}
|
||||
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent.width = width;
|
||||
region.imageExtent.height = height;
|
||||
region.imageExtent.depth = 1;
|
||||
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
commandBuffer,
|
||||
stagingBuffer,
|
||||
|
@ -897,7 +902,7 @@ void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSiz
|
|||
1,
|
||||
®ion
|
||||
);
|
||||
|
||||
|
||||
// change layout to shader read only
|
||||
{
|
||||
VkImageMemoryBarrier imageMemoryBarrier = {};
|
||||
|
@ -910,7 +915,7 @@ void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSiz
|
|||
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageMemoryBarrier.subresourceRange.layerCount = 1;
|
||||
imageMemoryBarrier.subresourceRange.levelCount = 1;
|
||||
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
|
@ -920,27 +925,27 @@ void Renderer::uploadImageData(VkImage image, int width, int height, VkDeviceSiz
|
|||
0, nullptr,
|
||||
1, &imageMemoryBarrier);
|
||||
}
|
||||
|
||||
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
|
||||
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
|
||||
VkFenceCreateInfo fenceCreateInfo = {};
|
||||
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
|
||||
|
||||
VkFence fence = nullptr;
|
||||
vkCreateFence(device_, &fenceCreateInfo, nullptr, &fence);
|
||||
|
||||
|
||||
vkQueueSubmit(graphicsQueue_, 1, &submitInfo, fence);
|
||||
|
||||
|
||||
vkWaitForFences(device_, 1, &fence, VK_TRUE, -1);
|
||||
vkDestroyFence(device_, fence, nullptr);
|
||||
|
||||
|
||||
vkFreeCommandBuffers(device_, commandPool_, 1, &commandBuffer);
|
||||
|
||||
|
||||
vkFreeMemory(device_, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device_, stagingBuffer, nullptr);
|
||||
}
|
||||
|
@ -1012,6 +1017,106 @@ void Renderer::fillMeshBuffers(Mesh* mesh) {
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::fillMaterialBuffers(Material* material) {
|
||||
int width = 0, height = 0, channels = 0;
|
||||
stbi_uc* pixels = stbi_load(material->albedoTexturePath.c_str(), &width, &height, &channels, STBI_rgb_alpha);
|
||||
if(pixels == nullptr)
|
||||
return; // haha what
|
||||
|
||||
VkImageCreateInfo imageCreateInfo = {};
|
||||
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.extent.width = width;
|
||||
imageCreateInfo.extent.height = height;
|
||||
imageCreateInfo.extent.depth = 1;
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
vkCreateImage(device_, &imageCreateInfo, nullptr, &material->albedoImage);
|
||||
|
||||
VkMemoryRequirements memRequirements;
|
||||
vkGetImageMemoryRequirements(device_, material->albedoImage, &memRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
vkAllocateMemory(device_, &allocInfo, nullptr, &material->albedoMemory);
|
||||
vkBindImageMemory(device_, material->albedoImage, material->albedoMemory, 0);
|
||||
|
||||
uploadImageData(
|
||||
material->albedoImage,
|
||||
width,
|
||||
height,
|
||||
width * height * 4,
|
||||
pixels
|
||||
);
|
||||
|
||||
stbi_image_free(pixels);
|
||||
|
||||
VkImageViewCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = material->albedoImage;
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCreateImageView(device_, &createInfo, nullptr, &material->albedoImageView);
|
||||
|
||||
VkSamplerCreateInfo samplerInfo = {};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
|
||||
vkCreateSampler(device_, &samplerInfo, nullptr, &material->albedoSampler);
|
||||
|
||||
VkDescriptorSetAllocateInfo setAllocInfo = {};
|
||||
setAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
setAllocInfo.descriptorPool = descriptorPool_;
|
||||
setAllocInfo.descriptorSetCount = 1;
|
||||
setAllocInfo.pSetLayouts = &materialSetLayout_;
|
||||
|
||||
vkAllocateDescriptorSets(device_, &setAllocInfo, &material->set);
|
||||
|
||||
VkDescriptorImageInfo albedoImageInfo = {};
|
||||
albedoImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
albedoImageInfo.imageView = material->albedoImageView;
|
||||
albedoImageInfo.sampler = material->albedoSampler;
|
||||
|
||||
VkWriteDescriptorSet albedoDescriptorWrite = {};
|
||||
albedoDescriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
albedoDescriptorWrite.descriptorCount = 1;
|
||||
albedoDescriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
albedoDescriptorWrite.dstSet = material->set;
|
||||
albedoDescriptorWrite.pImageInfo = &albedoImageInfo;
|
||||
|
||||
vkUpdateDescriptorSets(device_, 1, &albedoDescriptorWrite, 0, nullptr);
|
||||
}
|
||||
|
||||
void Renderer::destroyMaterialBuffers(Material* material) {
|
||||
vkDeviceWaitIdle(device_);
|
||||
|
||||
vkFreeDescriptorSets(device_, descriptorPool_, 1, &material->set);
|
||||
|
||||
vkDestroySampler(device_, material->albedoSampler, nullptr);
|
||||
vkDestroyImageView(device_, material->albedoImageView, nullptr);
|
||||
vkFreeMemory(device_, material->albedoMemory, nullptr);
|
||||
vkDestroyImage(device_, material->albedoImage, nullptr);
|
||||
}
|
||||
|
||||
void Renderer::destroyMeshBuffers(Mesh* mesh) {
|
||||
vkDeviceWaitIdle(device_);
|
||||
|
||||
|
@ -1203,3 +1308,17 @@ void Renderer::createDescriptorPool() {
|
|||
|
||||
vkCreateDescriptorPool(device_, &poolInfo, nullptr, &descriptorPool_);
|
||||
}
|
||||
|
||||
void Renderer::createMaterialSetLayout() {
|
||||
VkDescriptorSetLayoutBinding albedoSamplerBinding = {};
|
||||
albedoSamplerBinding.descriptorCount = 1;
|
||||
albedoSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
albedoSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
createInfo.bindingCount = 1;
|
||||
createInfo.pBindings = &albedoSamplerBinding;
|
||||
|
||||
vkCreateDescriptorSetLayout(device_, &createInfo, nullptr, &materialSetLayout_);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
#include "camera.h"
|
||||
#include "material.h"
|
||||
|
||||
WorldPass::WorldPass(Renderer& renderer) : renderer_(renderer) {
|
||||
createRenderPass();
|
||||
|
@ -64,6 +65,8 @@ void WorldPass::render(VkCommandBuffer commandBuffer, World& world, Camera& came
|
|||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &descriptorSet_, 0, nullptr);
|
||||
|
||||
for(const auto& mesh : world.meshes) {
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 1, 1, &mesh->material->set, 0, nullptr);
|
||||
|
||||
glm::mat4 mvp;
|
||||
mvp = glm::perspective(glm::radians(75.0f), (float)target->extent.width / target->extent.height, camera.near, camera.far);
|
||||
mvp *= glm::lookAt(camera.position, camera.target, glm::vec3(0, -1, 0));
|
||||
|
@ -173,9 +176,15 @@ void WorldPass::createPipeline() {
|
|||
normalAttributeDescription.offset = offsetof(Vertex, normal);
|
||||
normalAttributeDescription.format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
|
||||
const std::array<VkVertexInputAttributeDescription, 2> attributes = {
|
||||
VkVertexInputAttributeDescription uvAttributeDescription = {};
|
||||
uvAttributeDescription.location = 2;
|
||||
uvAttributeDescription.offset = offsetof(Vertex, uv);
|
||||
uvAttributeDescription .format = VK_FORMAT_R32G32_SFLOAT;
|
||||
|
||||
const std::array<VkVertexInputAttributeDescription, 3> attributes = {
|
||||
positionAttributeDescription,
|
||||
normalAttributeDescription
|
||||
normalAttributeDescription,
|
||||
uvAttributeDescription
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
|
||||
|
@ -234,10 +243,15 @@ void WorldPass::createPipeline() {
|
|||
mvpPushConstant.size = sizeof(glm::mat4);
|
||||
mvpPushConstant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
|
||||
const std::array<VkDescriptorSetLayout, 2> setLayouts = {
|
||||
setLayout_,
|
||||
renderer_.getMaterialSetLayout()
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &setLayout_;
|
||||
pipelineLayoutInfo.setLayoutCount = setLayouts.size();
|
||||
pipelineLayoutInfo.pSetLayouts = setLayouts.data();
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pPushConstantRanges = &mvpPushConstant;
|
||||
|
||||
|
|
Reference in a new issue