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Quit game when finishing cinematic mode

This commit is contained in:
Joshua Goins 2018-12-15 07:07:46 -05:00
parent b793c1750d
commit 0f9e46637e

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@ -374,7 +374,7 @@ int main(int argc, char* argv[]) {
if(animationTime >= endTime) { if(animationTime >= endTime) {
currentShot = nullptr; currentShot = nullptr;
world->meshes.clear(); running = false;
} }
if(currentShot != nullptr) { if(currentShot != nullptr) {