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Rename shader files

This commit is contained in:
Joshua Goins 2018-11-05 21:12:08 -05:00
parent d8d58588c6
commit 1ea4b4faab
7 changed files with 8 additions and 8 deletions

View file

@ -45,12 +45,12 @@ target_include_directories(Graph
if(UNIX) if(UNIX)
add_shaders(Graph add_shaders(Graph
shaders/triangle.vert shaders/mesh.vert
shaders/triangle.frag shaders/mesh.frag
shaders/post.vert shaders/post.vert
shaders/post.frag shaders/post.frag
shaders/gfield.vert shaders/dof.vert
shaders/gfield.frag shaders/dof.frag
shaders/imgui.vert shaders/imgui.vert
shaders/imgui.frag) shaders/imgui.frag)
endif() endif()

View file

@ -217,8 +217,8 @@ void DoFPass::createDescriptorSetLayout() {
} }
void DoFPass::createPipeline() { void DoFPass::createPipeline() {
VkShaderModule vertShaderModule = renderer_.createShader("shaders/gfield.vert.spv"); VkShaderModule vertShaderModule = renderer_.createShader("shaders/dof.vert.spv");
VkShaderModule fragShaderModule = renderer_.createShader("shaders/gfield.frag.spv"); VkShaderModule fragShaderModule = renderer_.createShader("shaders/dof.frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {}; VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;

View file

@ -145,8 +145,8 @@ void WorldPass::createDescriptorSetLayout() {
} }
void WorldPass::createPipeline() { void WorldPass::createPipeline() {
VkShaderModule vertShaderModule = renderer_.createShader("shaders/triangle.vert.spv"); VkShaderModule vertShaderModule = renderer_.createShader("shaders/mesh.vert.spv");
VkShaderModule fragShaderModule = renderer_.createShader("shaders/triangle.frag.spv"); VkShaderModule fragShaderModule = renderer_.createShader("shaders/mesh.frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {}; VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;