Readability changes
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867d62edd4
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2a1575c5cc
2 changed files with 5 additions and 3 deletions
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@ -319,8 +319,10 @@ void DoFPass::createPipeline() {
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}
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}
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void DoFPass::createBokehImage() {
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void DoFPass::createBokehImage() {
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int width, height, channels;
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int width = 0, height = 0, channels = 0;
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stbi_uc* pixels = stbi_load("data/bokeh.png", &width, &height, &channels, STBI_rgb_alpha);
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stbi_uc* pixels = stbi_load("data/bokeh.png", &width, &height, &channels, STBI_rgb_alpha);
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if(pixels == nullptr)
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return; // haha what
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VkImageCreateInfo imageCreateInfo = {};
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VkImageCreateInfo imageCreateInfo = {};
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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@ -152,7 +152,7 @@ Cinematic* loadCinematic(const char* path) {
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nlohmann::json json;
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nlohmann::json json;
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file >> json;
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file >> json;
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Cinematic* cinematic = new Cinematic();
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auto cinematic = new Cinematic();
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for(auto shotObject : json["shots"]) {
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for(auto shotObject : json["shots"]) {
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Shot* shot = new Shot();
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Shot* shot = new Shot();
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shot->start = shotObject["start"];
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shot->start = shotObject["start"];
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@ -166,7 +166,7 @@ Cinematic* loadCinematic(const char* path) {
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}
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}
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for(auto animationObject : shotObject["animations"]) {
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for(auto animationObject : shotObject["animations"]) {
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Animation* animation = new Animation();
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auto animation = new Animation();
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for(auto mesh : shot->meshes) {
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for(auto mesh : shot->meshes) {
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if(mesh->name == animationObject["target"])
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if(mesh->name == animationObject["target"])
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animation->target = mesh;
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animation->target = mesh;
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