Add model loading
This commit is contained in:
parent
0568c6e5d2
commit
4378a90f74
10 changed files with 1737 additions and 70 deletions
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@ -16,7 +16,7 @@ add_executable(Graph
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src/main.cpp
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src/main.cpp
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src/renderer.cpp
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src/renderer.cpp
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src/worldpass.cpp)
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src/worldpass.cpp)
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target_link_libraries(Graph PUBLIC SDL2::SDL2 SDL2::SDL2main ${Vulkan_LIBRARY})
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target_link_libraries(Graph PUBLIC SDL2::SDL2 SDL2::SDL2main ${Vulkan_LIBRARY} assimp)
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target_include_directories(Graph PUBLIC include ${Vulkan_INCLUDE_DIRS})
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target_include_directories(Graph PUBLIC include ${Vulkan_INCLUDE_DIRS})
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macro(compile_shader src)
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macro(compile_shader src)
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@ -34,3 +34,5 @@ compile_shader(triangle.frag)
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add_custom_target(BuildShaders DEPENDS ${SPV_FILES})
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add_custom_target(BuildShaders DEPENDS ${SPV_FILES})
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add_dependencies(Graph BuildShaders)
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add_dependencies(Graph BuildShaders)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/data/suzanne.obj ${CMAKE_CURRENT_SOURCE_DIR}/build/suzanne.obj COPYONLY)
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1512
data/suzanne.obj
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1512
data/suzanne.obj
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File diff suppressed because it is too large
Load diff
22
include/mesh.h
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22
include/mesh.h
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@ -0,0 +1,22 @@
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#pragma once
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#include <vector>
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#include <cstdint>
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#include <glm/glm.hpp>
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#include <vulkan/vulkan.h>
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struct Vertex {
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glm::vec3 position;
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};
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class Mesh {
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public:
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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VkBuffer vertexBuffer = nullptr;
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VkDeviceMemory vertexMemory = nullptr;
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VkBuffer indexBuffer = nullptr;
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VkDeviceMemory indexMemory = nullptr;
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};
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@ -22,18 +22,25 @@ struct RenderTarget {
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VkFence* fences = nullptr;
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VkFence* fences = nullptr;
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};
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};
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class World;
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class Mesh;
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class Renderer {
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class Renderer {
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public:
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public:
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Renderer();
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Renderer();
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~Renderer();
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~Renderer();
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void render(RenderTarget* target);
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void render(World& world, RenderTarget* target);
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RenderTarget* createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTarget* oldRenderTarget = nullptr);
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RenderTarget* createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTarget* oldRenderTarget = nullptr);
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void destroyRenderTarget(RenderTarget* target);
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void destroyRenderTarget(RenderTarget* target);
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VkShaderModule createShader(const char* path);
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VkShaderModule createShader(const char* path);
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void fillMeshBuffers(Mesh* mesh);
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VkInstance getInstance() const {
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VkInstance getInstance() const {
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return instance_;
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return instance_;
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}
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}
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10
include/world.h
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10
include/world.h
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@ -0,0 +1,10 @@
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#pragma once
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#include <vector>
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class Mesh;
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class World {
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public:
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std::vector<Mesh*> meshes;
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};
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@ -3,13 +3,14 @@
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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class Renderer;
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class Renderer;
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class World;
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class WorldPass {
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class WorldPass {
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public:
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public:
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WorldPass(Renderer& renderer);
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WorldPass(Renderer& renderer);
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~WorldPass();
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~WorldPass();
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void render(VkCommandBuffer commandBuffer);
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void render(World& world, VkCommandBuffer commandBuffer);
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private:
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private:
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void createPipeline();
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void createPipeline();
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@ -1,11 +1,7 @@
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#version 460 core
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#version 460 core
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vec2 positions[3] = vec2[](
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layout(location = 0) in vec3 inPosition;
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main() {
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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gl_Position = vec4(inPosition, 1.0);
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}
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}
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32
src/main.cpp
32
src/main.cpp
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@ -2,8 +2,14 @@
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#include <SDL_vulkan.h>
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#include <SDL_vulkan.h>
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#include <iostream>
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#include <iostream>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include "renderer.h"
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#include "renderer.h"
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#include "platform.h"
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#include "platform.h"
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#include "world.h"
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#include "mesh.h"
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SDL_Window* window = nullptr;
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SDL_Window* window = nullptr;
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@ -33,6 +39,30 @@ int main(int, char*[]) {
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RenderTarget* target = renderer->createSurfaceRenderTarget(surface);
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RenderTarget* target = renderer->createSurfaceRenderTarget(surface);
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile("suzanne.obj", aiProcess_Triangulate);
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aiMesh* m = scene->mMeshes[0];
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Mesh* mesh = new Mesh();
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for(unsigned int i = 0; i < m->mNumVertices; i++) {
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Vertex vertex;
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vertex.position = glm::vec3(m->mVertices[i].x, m->mVertices[i].y, m->mVertices[i].z);
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mesh->vertices.push_back(vertex);
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}
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for(unsigned int i = 0; i < m->mNumFaces; i++) {
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aiFace face = m->mFaces[i];
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for(unsigned int j = 0; j < face.mNumIndices; j++)
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mesh->indices.push_back(face.mIndices[j]);
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}
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renderer->fillMeshBuffers(mesh);
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World world;
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world.meshes.push_back(mesh);
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bool running = true;
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bool running = true;
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while(running) {
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while(running) {
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SDL_Event event = {};
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SDL_Event event = {};
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@ -46,7 +76,7 @@ int main(int, char*[]) {
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}
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}
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}
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}
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renderer->render(target);
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renderer->render(world, target);
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}
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}
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renderer->destroyRenderTarget(target);
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renderer->destroyRenderTarget(target);
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@ -8,6 +8,7 @@
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#include <cmath>
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#include <cmath>
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#include "platform.h"
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#include "platform.h"
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#include "mesh.h"
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Renderer::Renderer() {
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Renderer::Renderer() {
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createInstance();
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createInstance();
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@ -40,7 +41,7 @@ Renderer::~Renderer() {
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vkDestroyInstance(instance_, nullptr);
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vkDestroyInstance(instance_, nullptr);
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}
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}
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void Renderer::render(RenderTarget* target) {
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void Renderer::render(World& world, RenderTarget* target) {
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uint32_t imageIndex = 0;
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uint32_t imageIndex = 0;
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vkAcquireNextImageKHR(device_, target->swapchain, UINT64_MAX, target->imageAvailableSemaphore, nullptr, &imageIndex);
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vkAcquireNextImageKHR(device_, target->swapchain, UINT64_MAX, target->imageAvailableSemaphore, nullptr, &imageIndex);
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@ -81,7 +82,7 @@ void Renderer::render(RenderTarget* target) {
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vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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worldPass_->render(commandBuffer);
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worldPass_->render(world, commandBuffer);
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vkCmdEndRenderPass(commandBuffer);
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vkCmdEndRenderPass(commandBuffer);
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@ -277,6 +278,75 @@ VkShaderModule Renderer::createShader(const char* path) {
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return shaderModule;
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return shaderModule;
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}
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}
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uint32_t Renderer::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
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VkPhysicalDeviceMemoryProperties memProperties;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice_, &memProperties);
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for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
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if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
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return i;
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}
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}
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return 0;
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}
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void Renderer::fillMeshBuffers(Mesh* mesh) {
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// vertex
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{
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = sizeof(Vertex) * mesh->vertices.size();
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bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vkCreateBuffer(device_, &bufferInfo, nullptr, &mesh->vertexBuffer);
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device_, mesh->vertexBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vkAllocateMemory(device_, &allocInfo, nullptr, &mesh->vertexMemory);
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vkBindBufferMemory(device_, mesh->vertexBuffer, mesh->vertexMemory, 0);
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void* data;
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vkMapMemory(device_, mesh->vertexMemory, 0, bufferInfo.size, 0, &data);
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memcpy(data, mesh->vertices.data(), bufferInfo.size);
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vkUnmapMemory(device_, mesh->vertexMemory);
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}
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// index
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{
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = sizeof(uint32_t) * mesh->indices.size();
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bufferInfo.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vkCreateBuffer(device_, &bufferInfo, nullptr, &mesh->indexBuffer);
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device_, mesh->indexBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vkAllocateMemory(device_, &allocInfo, nullptr, &mesh->indexMemory);
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vkBindBufferMemory(device_, mesh->indexBuffer, mesh->indexMemory, 0);
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void* data;
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vkMapMemory(device_, mesh->indexMemory, 0, bufferInfo.size, 0, &data);
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memcpy(data, mesh->indices.data(), bufferInfo.size);
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vkUnmapMemory(device_, mesh->indexMemory);
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}
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}
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void Renderer::createInstance() {
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void Renderer::createInstance() {
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uint32_t layerCount = 0;
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uint32_t layerCount = 0;
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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#include <array>
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#include <array>
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#include "renderer.h"
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#include "renderer.h"
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#include "world.h"
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#include "mesh.h"
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WorldPass::WorldPass(Renderer& renderer) : renderer_(renderer) {
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WorldPass::WorldPass(Renderer& renderer) : renderer_(renderer) {
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createPipeline();
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createPipeline();
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vkDestroyPipelineLayout(renderer_.getDevice(), pipelineLayout_, nullptr);
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vkDestroyPipelineLayout(renderer_.getDevice(), pipelineLayout_, nullptr);
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}
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}
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void WorldPass::render(VkCommandBuffer commandBuffer) {
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void WorldPass::render(World& world, VkCommandBuffer commandBuffer) {
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
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vkCmdDraw(commandBuffer, 3, 1, 0, 0);
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for(const auto& mesh : world.meshes) {
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &mesh->vertexBuffer, offsets);
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vkCmdBindIndexBuffer(commandBuffer, mesh->indexBuffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(commandBuffer, mesh->indices.size(), 1, 0, 0, 0);
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}
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}
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}
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void WorldPass::createPipeline() {
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void WorldPass::createPipeline() {
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertShaderStageInfo, fragShaderStageInfo};
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertShaderStageInfo, fragShaderStageInfo};
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VkVertexInputBindingDescription vertexBindingDescription = {};
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vertexBindingDescription.stride = sizeof(Vertex);
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VkVertexInputAttributeDescription positionAttributeDescription = {};
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positionAttributeDescription.format = VK_FORMAT_R32G32B32_SFLOAT;
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VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.vertexBindingDescriptionCount = 1;
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDescription;
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vertexInputInfo.vertexAttributeDescriptionCount = 1;
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vertexInputInfo.pVertexAttributeDescriptions = &positionAttributeDescription;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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