Fix numFrameResources being too low
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1 changed files with 1 additions and 1 deletions
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@ -11,7 +11,7 @@
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#include "smaapass.h"
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#include "debugpass.h"
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constexpr int numFrameResources = 2;
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constexpr int numFrameResources = 3;
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struct RenderTarget {
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VkSurfaceKHR surface = nullptr;
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