Modernize CMake packages
This commit is contained in:
parent
886e488a26
commit
7ba8f776e4
3 changed files with 20 additions and 288 deletions
|
@ -13,26 +13,35 @@ set(CMAKE_CXX_STANDARD 14)
|
|||
find_package(SDL2 REQUIRED)
|
||||
find_package(Vulkan REQUIRED)
|
||||
find_package(assimp REQUIRED)
|
||||
find_package(glm REQUIRED)
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
add_definitions(-DDEBUG)
|
||||
endif()
|
||||
|
||||
message(STATUS ${SDL2_INCLUDE_DIR})
|
||||
|
||||
add_executable(Graph
|
||||
src/main.cpp
|
||||
src/renderer.cpp
|
||||
src/worldpass.cpp
|
||||
src/postpass.cpp
|
||||
src/dofpass.cpp)
|
||||
target_link_libraries(Graph PUBLIC
|
||||
target_link_libraries(Graph
|
||||
PUBLIC
|
||||
SDL2::SDL2
|
||||
SDL2::SDL2main
|
||||
Vulkan::Vulkan
|
||||
assimp::assimp
|
||||
${ASSIMP_LIBRARIES}
|
||||
nlohmann::json
|
||||
stb::stb)
|
||||
target_include_directories(Graph PUBLIC include)
|
||||
target_include_directories(Graph
|
||||
PUBLIC
|
||||
include
|
||||
PRIVATE
|
||||
${ASSIMP_INCLUDE_DIR})
|
||||
|
||||
if(UNIX)
|
||||
add_shaders(Graph
|
||||
shaders/triangle.vert
|
||||
shaders/triangle.frag
|
||||
|
@ -40,6 +49,7 @@ add_shaders(Graph
|
|||
shaders/post.frag
|
||||
shaders/gfield.vert
|
||||
shaders/gfield.frag)
|
||||
endif()
|
||||
|
||||
add_data(Graph
|
||||
data/suzanne.obj
|
||||
|
|
|
@ -1,251 +0,0 @@
|
|||
# - Find SDL2
|
||||
# Find the SDL2 headers and libraries
|
||||
#
|
||||
# SDL2::SDL2 - Imported target to use for building a library
|
||||
# SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
|
||||
# SDL2_FOUND - True if SDL2 was found.
|
||||
# SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
|
||||
#
|
||||
# Original Author:
|
||||
# 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
|
||||
#
|
||||
# Copyright Sensics, Inc. 2015.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
# Set up architectures (for windows) and prefixes (for mingw builds)
|
||||
if(WIN32)
|
||||
if(MINGW)
|
||||
include(MinGWSearchPathExtras OPTIONAL)
|
||||
if(MINGWSEARCH_TARGET_TRIPLE)
|
||||
set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
|
||||
endif()
|
||||
endif()
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(SDL2_LIB_PATH_SUFFIX lib/x64)
|
||||
if(NOT MSVC AND NOT SDL2_PREFIX)
|
||||
set(SDL2_PREFIX x86_64-w64-mingw32)
|
||||
endif()
|
||||
else()
|
||||
set(SDL2_LIB_PATH_SUFFIX lib/x86)
|
||||
if(NOT MSVC AND NOT SDL2_PREFIX)
|
||||
set(SDL2_PREFIX i686-w64-mingw32)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL2_PREFIX)
|
||||
set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
|
||||
if(SDL2_ROOT_DIR)
|
||||
list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
|
||||
endif()
|
||||
if(CMAKE_PREFIX_PATH)
|
||||
foreach(_prefix ${CMAKE_PREFIX_PATH})
|
||||
list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
|
||||
endforeach()
|
||||
endif()
|
||||
if(MINGWSEARCH_PREFIXES)
|
||||
list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Invoke pkgconfig for hints
|
||||
find_package(PkgConfig QUIET)
|
||||
set(SDL2_INCLUDE_HINTS)
|
||||
set(SDL2_LIB_HINTS)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_search_module(SDL2PC QUIET sdl2)
|
||||
if(SDL2PC_INCLUDE_DIRS)
|
||||
set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
|
||||
endif()
|
||||
if(SDL2PC_LIBRARY_DIRS)
|
||||
set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_library(SDL2_LIBRARY
|
||||
NAMES
|
||||
SDL2
|
||||
HINTS
|
||||
${SDL2_LIB_HINTS}
|
||||
PATHS
|
||||
${SDL2_ROOT_DIR}
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
|
||||
|
||||
set(_sdl2_framework FALSE)
|
||||
# Some special-casing if we've found/been given a framework.
|
||||
# Handles whether we're given the library inside the framework or the framework itself.
|
||||
if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
|
||||
set(_sdl2_framework TRUE)
|
||||
set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
|
||||
# Move up in the directory tree as required to get the framework directory.
|
||||
while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
|
||||
get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
|
||||
endwhile()
|
||||
if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
|
||||
set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
|
||||
# If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
|
||||
find_path(SDL2_INCLUDE_DIR
|
||||
NAMES
|
||||
SDL_haptic.h # this file was introduced with SDL2
|
||||
HINTS
|
||||
"${SDL2_FRAMEWORK}/Headers/")
|
||||
else()
|
||||
# For some reason we couldn't get the framework directory itself.
|
||||
# Shouldn't happen, but might if something is weird.
|
||||
unset(SDL2_FRAMEWORK)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_path(SDL2_INCLUDE_DIR
|
||||
NAMES
|
||||
SDL_haptic.h # this file was introduced with SDL2
|
||||
HINTS
|
||||
${SDL2_INCLUDE_HINTS}
|
||||
PATHS
|
||||
${SDL2_ROOT_DIR}
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
|
||||
|
||||
if(WIN32 AND SDL2_LIBRARY)
|
||||
find_file(SDL2_RUNTIME_LIBRARY
|
||||
NAMES
|
||||
SDL2.dll
|
||||
libSDL2.dll
|
||||
HINTS
|
||||
${SDL2_LIB_HINTS}
|
||||
PATHS
|
||||
${SDL2_ROOT_DIR}
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
|
||||
endif()
|
||||
|
||||
|
||||
if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
|
||||
set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
|
||||
find_library(SDL2_SDLMAIN_LIBRARY
|
||||
NAMES
|
||||
SDL2main
|
||||
PATHS
|
||||
${SDL2_ROOT_DIR}
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
|
||||
endif()
|
||||
|
||||
if(MINGW AND NOT SDL2PC_FOUND)
|
||||
find_library(SDL2_MINGW_LIBRARY mingw32)
|
||||
find_library(SDL2_MWINDOWS_LIBRARY mwindows)
|
||||
endif()
|
||||
|
||||
if(SDL2_PREFIX)
|
||||
# Restore things the way they used to be.
|
||||
set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
|
||||
endif()
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(SDL2
|
||||
DEFAULT_MSG
|
||||
SDL2_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
${SDL2_EXTRA_REQUIRED})
|
||||
|
||||
if(SDL2_FOUND)
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
# Create SDL2::SDL2
|
||||
if(WIN32 AND SDL2_RUNTIME_LIBRARY)
|
||||
set(SDL2_DYNAMIC TRUE)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
IMPORTED_IMPLIB "${SDL2_LIBRARY}"
|
||||
IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
||||
)
|
||||
else()
|
||||
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
|
||||
if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
|
||||
# Handle the case that SDL2 is a framework and we were able to decompose it above.
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
|
||||
elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
|
||||
# Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
|
||||
|
||||
# This takes the basename of the framework, without the extension,
|
||||
# and sets it (as a child of the framework) as the imported location for the target.
|
||||
# This is the library symlink inside of the framework.
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
|
||||
else()
|
||||
# Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}")
|
||||
endif()
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# Need Cocoa here, is always a framework
|
||||
find_library(SDL2_COCOA_LIBRARY Cocoa)
|
||||
list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
|
||||
if(SDL2_COCOA_LIBRARY)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
# Compute what to do with SDL2main
|
||||
set(SDL2MAIN_LIBRARIES SDL2::SDL2)
|
||||
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
||||
if(SDL2_SDLMAIN_LIBRARY)
|
||||
add_library(SDL2::SDL2main_real STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main_real
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
|
||||
set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
|
||||
endif()
|
||||
if(MINGW)
|
||||
# MinGW requires some additional libraries to appear earlier in the link line.
|
||||
if(SDL2PC_LIBRARIES)
|
||||
# Use pkgconfig-suggested extra libraries if available.
|
||||
list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
|
||||
set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
|
||||
else()
|
||||
# fall back to extra libraries specified in pkg-config in
|
||||
# an official binary distro of SDL2 for MinGW I downloaded
|
||||
if(SDL2_MINGW_LIBRARY)
|
||||
set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
|
||||
endif()
|
||||
if(SDL2_MWINDOWS_LIBRARY)
|
||||
set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
|
||||
endif()
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
|
||||
endif()
|
||||
mark_as_advanced(SDL2_ROOT_DIR)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(SDL2_LIBRARY
|
||||
SDL2_RUNTIME_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2_SDLMAIN_LIBRARY
|
||||
SDL2_COCOA_LIBRARY
|
||||
SDL2_MINGW_LIBRARY
|
||||
SDL2_MWINDOWS_LIBRARY)
|
||||
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
set(ASSIMP_ARCHITECTURE "64")
|
||||
|
||||
find_path(assimp_INCLUDE_DIRS
|
||||
NAMES
|
||||
postprocess.h scene.h version.h config.h cimport.h
|
||||
PATHS
|
||||
/usr/include/assimp)
|
||||
|
||||
find_library(assimp_LIBRARIES
|
||||
NAMES
|
||||
assimp
|
||||
PATHS
|
||||
/usr/lib)
|
||||
|
||||
if(assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
SET(assimp_FOUND TRUE)
|
||||
endif(assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
|
||||
if(assimp_FOUND)
|
||||
add_library(assimp::assimp UNKNOWN IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION
|
||||
${assimp_LIBRARIES}
|
||||
INTERFACE_INCLUDE_DIRECTORIES
|
||||
${assimp_INCLUDE_DIRS})
|
||||
endif(assimp_FOUND)
|
Reference in a new issue