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Add post processing pass

This commit is contained in:
Joshua Goins 2018-10-17 10:06:38 -04:00
parent b5dcebe55e
commit a084d8fe45
8 changed files with 252 additions and 2 deletions

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@ -16,7 +16,8 @@ endif()
add_executable(Graph
src/main.cpp
src/renderer.cpp
src/worldpass.cpp)
src/worldpass.cpp
src/postpass.cpp)
target_link_libraries(Graph PUBLIC SDL2::SDL2 SDL2::SDL2main Vulkan::Vulkan assimp::assimp)
target_include_directories(Graph PUBLIC include)
@ -32,6 +33,8 @@ endmacro()
compile_shader(triangle.vert)
compile_shader(triangle.frag)
compile_shader(post.vert)
compile_shader(post.frag)
add_custom_target(BuildShaders DEPENDS ${SPV_FILES})
add_dependencies(Graph BuildShaders)

29
include/postpass.h Normal file
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@ -0,0 +1,29 @@
#pragma once
#include <vulkan/vulkan.h>
class Renderer;
struct RenderTarget;
class PostPass {
public:
PostPass(Renderer& renderer);
void render(VkCommandBuffer commandBuffer, RenderTarget* target);
void createDescriptorSet(RenderTarget* target);
private:
void createDescriptorSetLayout();
void createPipeline();
void createSampler();
Renderer& renderer_;
VkDescriptorSetLayout setLayout_ = nullptr;
VkPipelineLayout pipelineLayout_ = nullptr;
VkPipeline pipeline_ = nullptr;
VkSampler offscreenSampler_ = nullptr;
};

View file

@ -3,6 +3,7 @@
#include <vulkan/vulkan.h>
#include "worldpass.h"
#include "postpass.h"
struct RenderTarget {
VkSurfaceKHR surface = nullptr;
@ -25,6 +26,8 @@ struct RenderTarget {
VkSemaphore imageAvailableSemaphore = nullptr;
VkSemaphore renderFinishedSemaphore = nullptr;
VkFence* fences = nullptr;
VkDescriptorSet* postSets = nullptr;
};
class World;
@ -59,6 +62,10 @@ public:
return presentationRenderPass_;
}
VkDescriptorPool getDescriptorPool() const {
return descriptorPool_;
}
private:
void createInstance();
#ifdef DEBUG
@ -67,6 +74,7 @@ private:
void createLogicalDevice();
void createCommandPool();
void createPresentationRenderPass();
void createDescriptorPool();
VkInstance instance_ = nullptr;
@ -94,5 +102,8 @@ private:
VkRenderPass presentationRenderPass_ = nullptr;
VkDescriptorPool descriptorPool_ = nullptr;
WorldPass* worldPass_ = nullptr;
PostPass* postPass_ = nullptr;
};

11
shaders/post.frag Normal file
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@ -0,0 +1,11 @@
#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform sampler2D offscreenSampler;
void main() {
outColor = texture(offscreenSampler, inUV);
}

9
shaders/post.vert Normal file
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@ -0,0 +1,9 @@
#version 460 core
layout(location = 0) out vec2 outUV;
void main() {
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f + -1.0f, 0.0f, 1.0f);
}

167
src/postpass.cpp Normal file
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@ -0,0 +1,167 @@
#include "postpass.h"
#include <array>
#include "renderer.h"
PostPass::PostPass(Renderer& renderer) : renderer_(renderer) {
createDescriptorSetLayout();
createPipeline();
createSampler();
}
void PostPass::render(VkCommandBuffer commandBuffer, RenderTarget* target) {
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &target->postSets[target->currentImage], 0, nullptr);
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
}
void PostPass::createDescriptorSet(RenderTarget* target) {
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = renderer_.getDescriptorPool();
allocInfo.descriptorSetCount = target->numImages;
// FIXME: lol what
VkDescriptorSetLayout* layouts = new VkDescriptorSetLayout[target->numImages];
for(uint32_t i = 0; i < target->numImages; i++)
layouts[i] = setLayout_;
allocInfo.pSetLayouts = layouts;
target->postSets = new VkDescriptorSet[target->numImages];
vkAllocateDescriptorSets(renderer_.getDevice(), &allocInfo, target->postSets);
delete[] layouts;
for(uint32_t i = 0; i < target->numImages; i++) {
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imageInfo.imageView = target->offscreenImageViews[i];
imageInfo.sampler = offscreenSampler_;
VkWriteDescriptorSet descriptorWrite = {};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.descriptorCount = 1;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.dstSet = target->postSets[i];
descriptorWrite.pImageInfo = &imageInfo;
vkUpdateDescriptorSets(renderer_.getDevice(), 1, &descriptorWrite, 0, nullptr);
}
}
void PostPass::createDescriptorSetLayout() {
VkDescriptorSetLayoutBinding offscreenSamplerBinding = {};
offscreenSamplerBinding.descriptorCount = 1;
offscreenSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
offscreenSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
createInfo.bindingCount = 1;
createInfo.pBindings = &offscreenSamplerBinding;
vkCreateDescriptorSetLayout(renderer_.getDevice(), &createInfo, nullptr, &setLayout_);
}
void PostPass::createPipeline() {
VkShaderModule vertShaderModule = renderer_.createShader("post.vert.spv");
VkShaderModule fragShaderModule = renderer_.createShader("post.frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertShaderStageInfo, fragShaderStageInfo};
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_FRONT_BIT;
rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending = {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
const std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = dynamicStates.size();
dynamicState.pDynamicStates = dynamicStates.data();
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &setLayout_;
vkCreatePipelineLayout(renderer_.getDevice(), &pipelineLayoutInfo, nullptr, &pipelineLayout_);
VkGraphicsPipelineCreateInfo pipelineInfo = {};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = shaderStages.size();
pipelineInfo.pStages = shaderStages.data();
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = pipelineLayout_;
pipelineInfo.renderPass = renderer_.getRenderPass();
vkCreateGraphicsPipelines(renderer_.getDevice(), nullptr, 1, &pipelineInfo, nullptr, &pipeline_);
vkDestroyShaderModule(renderer_.getDevice(), fragShaderModule, nullptr);
vkDestroyShaderModule(renderer_.getDevice(), vertShaderModule, nullptr);
}
void PostPass::createSampler() {
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
vkCreateSampler(renderer_.getDevice(), &samplerInfo, nullptr, &offscreenSampler_);
}

View file

@ -19,8 +19,10 @@ Renderer::Renderer() {
createLogicalDevice();
createCommandPool();
createPresentationRenderPass();
createDescriptorPool();
worldPass_ = new WorldPass(*this);
postPass_ = new PostPass(*this);
}
Renderer::~Renderer() {
@ -80,6 +82,8 @@ void Renderer::render(World& world, RenderTarget* target) {
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
postPass_->render(commandBuffer, target);
vkCmdEndRenderPass(commandBuffer);
vkEndCommandBuffer(commandBuffer);
@ -263,6 +267,8 @@ RenderTarget* Renderer::createSurfaceRenderTarget(VkSurfaceKHR surface, RenderTa
}
}
postPass_->createDescriptorSet(target);
VkCommandBufferAllocateInfo allocateInfo = {};
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
@ -581,3 +587,17 @@ void Renderer::createPresentationRenderPass() {
vkCreateRenderPass(device_, &renderPassInfo, nullptr, &presentationRenderPass_);
}
void Renderer::createDescriptorPool() {
VkDescriptorPoolSize poolSize = {};
poolSize.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSize.descriptorCount = 15;
VkDescriptorPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = 1;
poolInfo.pPoolSizes = &poolSize;
poolInfo.maxSets = 15;
vkCreateDescriptorPool(device_, &poolInfo, nullptr, &descriptorPool_);
}

View file

@ -58,7 +58,7 @@ void WorldPass::createRenderPass() {
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;