Add basic SDL2 program
This commit is contained in:
commit
cd27bc982b
4 changed files with 398 additions and 0 deletions
9
CMakeLists.txt
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9
CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
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project(Graph)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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find_package(SDL2 REQUIRED)
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add_executable(Graph main.cpp)
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target_link_libraries(Graph PUBLIC SDL2::SDL2)
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119
cmake/FindOpenAL.cmake
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119
cmake/FindOpenAL.cmake
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#.rst:
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# FindOpenAL
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# ----------
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#
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#
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#
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# Locate OpenAL This module defines OPENAL_LIBRARY OPENAL_FOUND, if
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# false, do not try to link to OpenAL OPENAL_INCLUDE_DIR, where to find
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# the headers
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#
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# $OPENALDIR is an environment variable that would correspond to the
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# ./configure --prefix=$OPENALDIR used in building OpenAL.
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#
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# Created by Eric Wing. This was influenced by the FindSDL.cmake
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# module.
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# This makes the presumption that you are include al.h like
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# #include "al.h"
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# and not
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# #include <AL/al.h>
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# The reason for this is that the latter is not entirely portable.
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# Windows/Creative Labs does not by default put their headers in AL/ and
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# OS X uses the convention <OpenAL/al.h>.
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#
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# For Windows, Creative Labs seems to have added a registry key for their
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# OpenAL 1.1 installer. I have added that key to the list of search paths,
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# however, the key looks like it could be a little fragile depending on
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# if they decide to change the 1.00.0000 number for bug fix releases.
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# Also, they seem to have laid down groundwork for multiple library platforms
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# which puts the library in an extra subdirectory. Currently there is only
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# Win32 and I have hardcoded that here. This may need to be adjusted as
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# platforms are introduced.
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# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
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# I do not know if the Nvidia OpenAL SDK has a registry key.
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#
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# For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
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# To support the framework, I originally wrote special framework detection
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# code in this module which I have now removed with CMake's introduction
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# of native support for frameworks.
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# In addition, OpenAL is open source, and it is possible to compile on Panther.
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# Furthermore, due to bugs in the initial OpenAL release, and the
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# transition to OpenAL 1.1, it is common to need to override the built-in
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# framework.
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# Per my request, CMake should search for frameworks first in
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# the following order:
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# ~/Library/Frameworks/OpenAL.framework/Headers
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# /Library/Frameworks/OpenAL.framework/Headers
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# /System/Library/Frameworks/OpenAL.framework/Headers
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#
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# On OS X, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# OPENAL_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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find_path(OPENAL_INCLUDE_DIR al.h
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HINTS
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ENV OPENALDIR
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PATH_SUFFIXES include/AL include/OpenAL include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_OpenAL_ARCH_DIR libs/Win64)
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else()
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set(_OpenAL_ARCH_DIR libs/Win32)
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endif()
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find_library(OPENAL_LIBRARY
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NAMES OpenAL al openal OpenAL32
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HINTS
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ENV OPENALDIR
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PATH_SUFFIXES lib64 lib libs64 libs ${_OpenAL_ARCH_DIR}
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/sw
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/opt/local
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/opt/csw
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/opt
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[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
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)
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unset(_OpenAL_ARCH_DIR)
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenAL DEFAULT_MSG OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
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if(OPENAL_FOUND)
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if(NOT TARGET OpenAL::OpenAL)
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add_library(OpenAL::OpenAL UNKNOWN IMPORTED)
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if(OPENAL_LIBRARY MATCHES "/([^/]+)\\.framework$")
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set(_al_fw "${OPENAL_LIBRARY}/${CMAKE_MATCH_1}")
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if(EXISTS "${_al_fw}.tbd")
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set(_al_fw "${_al_fw}.tbd")
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endif()
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set_target_properties(OpenAL::OpenAL PROPERTIES
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IMPORTED_LOCATION "${_al_fw}")
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else()
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set_target_properties(OpenAL::OpenAL PROPERTIES
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IMPORTED_LOCATION "${OPENAL_LIBRARY}")
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endif()
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set_target_properties(OpenAL::OpenAL PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES ${OPENAL_INCLUDE_DIR}
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)
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endif()
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endif()
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mark_as_advanced(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
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251
cmake/FindSDL2.cmake
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251
cmake/FindSDL2.cmake
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# - Find SDL2
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# Find the SDL2 headers and libraries
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#
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# SDL2::SDL2 - Imported target to use for building a library
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# SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
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# SDL2_FOUND - True if SDL2 was found.
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# SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
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#
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# Original Author:
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# 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
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#
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# Copyright Sensics, Inc. 2015.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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# Set up architectures (for windows) and prefixes (for mingw builds)
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if(WIN32)
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if(MINGW)
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include(MinGWSearchPathExtras OPTIONAL)
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if(MINGWSEARCH_TARGET_TRIPLE)
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set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
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endif()
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endif()
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(SDL2_LIB_PATH_SUFFIX lib/x64)
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if(NOT MSVC AND NOT SDL2_PREFIX)
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set(SDL2_PREFIX x86_64-w64-mingw32)
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endif()
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else()
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set(SDL2_LIB_PATH_SUFFIX lib/x86)
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if(NOT MSVC AND NOT SDL2_PREFIX)
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set(SDL2_PREFIX i686-w64-mingw32)
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endif()
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endif()
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endif()
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if(SDL2_PREFIX)
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set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
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if(SDL2_ROOT_DIR)
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list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
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endif()
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if(CMAKE_PREFIX_PATH)
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foreach(_prefix ${CMAKE_PREFIX_PATH})
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list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
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endforeach()
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endif()
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if(MINGWSEARCH_PREFIXES)
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list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
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endif()
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endif()
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# Invoke pkgconfig for hints
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find_package(PkgConfig QUIET)
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set(SDL2_INCLUDE_HINTS)
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set(SDL2_LIB_HINTS)
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if(PKG_CONFIG_FOUND)
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pkg_search_module(SDL2PC QUIET sdl2)
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if(SDL2PC_INCLUDE_DIRS)
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set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
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endif()
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if(SDL2PC_LIBRARY_DIRS)
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set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
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endif()
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endif()
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include(FindPackageHandleStandardArgs)
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find_library(SDL2_LIBRARY
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NAMES
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SDL2
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HINTS
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${SDL2_LIB_HINTS}
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PATHS
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${SDL2_ROOT_DIR}
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ENV SDL2DIR
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PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
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set(_sdl2_framework FALSE)
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# Some special-casing if we've found/been given a framework.
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# Handles whether we're given the library inside the framework or the framework itself.
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if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
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set(_sdl2_framework TRUE)
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set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
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# Move up in the directory tree as required to get the framework directory.
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while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
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get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
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endwhile()
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if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
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set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
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# If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
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find_path(SDL2_INCLUDE_DIR
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NAMES
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SDL_haptic.h # this file was introduced with SDL2
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HINTS
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"${SDL2_FRAMEWORK}/Headers/")
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else()
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# For some reason we couldn't get the framework directory itself.
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# Shouldn't happen, but might if something is weird.
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unset(SDL2_FRAMEWORK)
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endif()
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endif()
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find_path(SDL2_INCLUDE_DIR
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NAMES
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SDL_haptic.h # this file was introduced with SDL2
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HINTS
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${SDL2_INCLUDE_HINTS}
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PATHS
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${SDL2_ROOT_DIR}
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ENV SDL2DIR
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PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
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if(WIN32 AND SDL2_LIBRARY)
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find_file(SDL2_RUNTIME_LIBRARY
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NAMES
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SDL2.dll
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libSDL2.dll
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HINTS
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${SDL2_LIB_HINTS}
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PATHS
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${SDL2_ROOT_DIR}
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ENV SDL2DIR
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PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
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endif()
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if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
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set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
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find_library(SDL2_SDLMAIN_LIBRARY
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NAMES
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SDL2main
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PATHS
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${SDL2_ROOT_DIR}
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ENV SDL2DIR
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PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
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endif()
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if(MINGW AND NOT SDL2PC_FOUND)
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find_library(SDL2_MINGW_LIBRARY mingw32)
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find_library(SDL2_MWINDOWS_LIBRARY mwindows)
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endif()
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if(SDL2_PREFIX)
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# Restore things the way they used to be.
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set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
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endif()
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# handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL2
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DEFAULT_MSG
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SDL2_LIBRARY
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SDL2_INCLUDE_DIR
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${SDL2_EXTRA_REQUIRED})
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if(SDL2_FOUND)
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if(NOT TARGET SDL2::SDL2)
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# Create SDL2::SDL2
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if(WIN32 AND SDL2_RUNTIME_LIBRARY)
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set(SDL2_DYNAMIC TRUE)
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add_library(SDL2::SDL2 SHARED IMPORTED)
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set_target_properties(SDL2::SDL2
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PROPERTIES
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IMPORTED_IMPLIB "${SDL2_LIBRARY}"
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IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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)
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else()
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add_library(SDL2::SDL2 UNKNOWN IMPORTED)
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if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
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# Handle the case that SDL2 is a framework and we were able to decompose it above.
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set_target_properties(SDL2::SDL2 PROPERTIES
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IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
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elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
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# Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
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# This takes the basename of the framework, without the extension,
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# and sets it (as a child of the framework) as the imported location for the target.
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# This is the library symlink inside of the framework.
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set_target_properties(SDL2::SDL2 PROPERTIES
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IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
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else()
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# Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
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set_target_properties(SDL2::SDL2 PROPERTIES
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IMPORTED_LOCATION "${SDL2_LIBRARY}")
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endif()
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set_target_properties(SDL2::SDL2
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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)
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endif()
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if(APPLE)
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# Need Cocoa here, is always a framework
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find_library(SDL2_COCOA_LIBRARY Cocoa)
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list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
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if(SDL2_COCOA_LIBRARY)
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set_target_properties(SDL2::SDL2 PROPERTIES
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IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
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endif()
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endif()
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# Compute what to do with SDL2main
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set(SDL2MAIN_LIBRARIES SDL2::SDL2)
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add_library(SDL2::SDL2main INTERFACE IMPORTED)
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if(SDL2_SDLMAIN_LIBRARY)
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add_library(SDL2::SDL2main_real STATIC IMPORTED)
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set_target_properties(SDL2::SDL2main_real
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PROPERTIES
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IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
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set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
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endif()
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if(MINGW)
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# MinGW requires some additional libraries to appear earlier in the link line.
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if(SDL2PC_LIBRARIES)
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# Use pkgconfig-suggested extra libraries if available.
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list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
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set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
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else()
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# fall back to extra libraries specified in pkg-config in
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# an official binary distro of SDL2 for MinGW I downloaded
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if(SDL2_MINGW_LIBRARY)
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set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
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endif()
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if(SDL2_MWINDOWS_LIBRARY)
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set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
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endif()
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endif()
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
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endif()
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
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endif()
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mark_as_advanced(SDL2_ROOT_DIR)
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endif()
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mark_as_advanced(SDL2_LIBRARY
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SDL2_RUNTIME_LIBRARY
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SDL2_INCLUDE_DIR
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SDL2_SDLMAIN_LIBRARY
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SDL2_COCOA_LIBRARY
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SDL2_MINGW_LIBRARY
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SDL2_MWINDOWS_LIBRARY)
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19
main.cpp
Normal file
19
main.cpp
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#include <iostream>
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#include <SDL.h>
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int main(int argc, char* argv[]) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* window = SDL_CreateWindow("Graph", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0);
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bool running = true;
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while(running) {
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SDL_Event event = {};
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while(SDL_PollEvent(&event)) {
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if(event.type == SDL_QUIT)
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running = false;
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}
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}
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return 0;
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}
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