Add configurable camera near/far
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3 changed files with 3 additions and 2 deletions
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@ -7,4 +7,5 @@ public:
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glm::vec3 position = glm::vec3(0), target = glm::vec3(0);
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float focusDistance = 0.0f;
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float aperture = 0.0f;
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float near = 0.1f, far = 100.0f;
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};
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@ -58,7 +58,7 @@ void DoFPass::render(VkCommandBuffer commandBuffer, Camera& camera, RenderTarget
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glm::vec4 dpack;
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dpack[0] = camera.aperture;
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dpack[1] = (100 - camera.focusDistance) / 100.0f;
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dpack[1] = (camera.far - camera.focusDistance) / camera.far;
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dpack[2] = target->extent.width / 2;
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dpack[3] = target->extent.height / 2;
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@ -65,7 +65,7 @@ void WorldPass::render(VkCommandBuffer commandBuffer, World& world, Camera& came
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for(const auto& mesh : world.meshes) {
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glm::mat4 mvp;
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mvp = glm::perspective(glm::radians(75.0f), (float)target->extent.width / target->extent.height, 0.1f, 100.0f);
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mvp = glm::perspective(glm::radians(75.0f), (float)target->extent.width / target->extent.height, camera.near, camera.far);
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mvp *= glm::lookAt(camera.position, camera.target, glm::vec3(0, -1, 0));
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mvp = glm::translate(mvp, mesh->position);
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