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Add drag sliders for camera position and target

This commit is contained in:
Joshua Goins 2018-11-06 13:47:48 -05:00
parent 7bdda6d1fa
commit db3096a9f5

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@ -361,6 +361,8 @@ int main(int argc, char* argv[]) {
if(SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
io.MousePos = ImVec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
ImGui::DragFloat3("Position", &camera.position[0], 0.1f);
ImGui::DragFloat3("Target", &camera.target[0], 0.1f);
ImGui::DragFloat("Aperture", &camera.aperture, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Focus Distance", &camera.focusDistance);
ImGui::Text("dpack[2] = %f", (100 - camera.focusDistance) / 100.0f);