#include #include #include "mainwindow.h" #include "platform.h" #include "context.h" #include "renderer.h" #include "worldmanager.h" #include "assetmanager.h" #include "ecs.h" #include "editorstyle.h" int main(int argc, char* argv[]) { QApplication app(argc, argv); //app.setStyle(new EditorStyle()); GraphicsConfig config; config.shadowResolution = 256; config.dofDownscale = 2; config.filterPCF = true; config.enableImgui = false; Context context; context.renderer = new Renderer(config); assetManager.setRenderer(context.renderer); worldManager.loadWorld("matpreview.world"); worldManager.switchWorld("matpreview.world"); MainWindow window(context); window.show(); return app.exec(); }