#include #include "renderer.h" int main(int, char*[]) { SDL_Window* window = SDL_CreateWindow("Graph", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0); if(!window) return -1; Renderer* renderer = new Renderer(); bool running = true; while(running) { SDL_Event event = {}; while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) running = false; } } delete renderer; SDL_DestroyWindow(window); return 0; }