#pragma once #include class Renderer; struct RenderTarget; class PostPass { public: PostPass(Renderer& renderer); ~PostPass(); void render(VkCommandBuffer commandBuffer, RenderTarget* target); void createDescriptorSet(RenderTarget* target); private: void createDescriptorSetLayout(); void createPipeline(); void createSampler(); Renderer& renderer_; VkDescriptorSetLayout setLayout_ = nullptr; VkPipelineLayout pipelineLayout_ = nullptr; VkPipeline pipeline_ = nullptr; VkSampler offscreenSampler_ = nullptr; };