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graph/shaders/sky.frag
2018-11-07 07:20:52 -05:00

10 lines
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GLSL

#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.1, 0.1, 0.8, 1.0);
}