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graph/include
2018-12-27 06:21:29 -05:00
..
animationsystem.h Add support for multiple worlds in a single cinematic 2018-12-18 06:24:28 -05:00
assetmanager.h Make material editor functional 2018-12-25 23:46:16 -05:00
cinematic.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
config.h Add configurable graphics presets 2018-11-08 12:51:32 -05:00
debugpass.h Add visual selection feedback 2018-12-25 10:57:12 -05:00
dofpass.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
ecs.h Make remove component button functional' 2018-12-26 07:19:16 -05:00
entityparser.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
imguipass.h Add imgui pass 2018-11-05 20:51:23 -05:00
material.h Add actual material editing 2018-12-25 08:32:38 -05:00
mesh.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
platform.h Properly transition swapchain images and add oscilating color test 2018-10-01 19:39:26 -04:00
postpass.h Properly clean up post processing resources 2018-10-17 10:12:34 -04:00
rendercollection.h Add visual selection feedback 2018-12-25 10:57:12 -05:00
renderer.h Add visual selection feedback 2018-12-25 10:57:12 -05:00
shadowpass.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
skypass.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
smaapass.h Add SMAA pass 2018-12-19 13:11:27 -05:00
stringutils.h Add stringsutil header 2018-12-16 19:59:48 -05:00
world.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00
worldmanager.h Properly destroy all vulkan resources 2018-12-27 06:21:29 -05:00
worldpass.h Refactor object system to ECS 2018-12-19 12:19:52 -05:00