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graph/renderer.cpp

39 lines
1.2 KiB
C++

#include "renderer.h"
Renderer::Renderer() {
createInstance();
createLogicalDevice();
}
Renderer::~Renderer() {
vkDestroyInstance(instance_, nullptr);
}
void Renderer::createInstance() {
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
vkCreateInstance(&instanceCreateInfo, nullptr, &instance_);
}
void Renderer::createLogicalDevice() {
uint32_t physicalDeviceCount = 0;
vkEnumeratePhysicalDevices(instance_, &physicalDeviceCount, nullptr);
VkPhysicalDevice* physicalDevices = new VkPhysicalDevice[physicalDeviceCount];
vkEnumeratePhysicalDevices(instance_, &physicalDeviceCount, physicalDevices);
VkPhysicalDevice physicalDevice = nullptr;
for(uint32_t i = 0; i < physicalDeviceCount; i++) {
VkPhysicalDeviceProperties properties = {};
vkGetPhysicalDeviceProperties(physicalDevices[i], &properties);
physicalDevice = physicalDevices[i];
}
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device_);
}