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graph/include/debugpass.h

32 lines
657 B
C++

#pragma once
#include <vulkan/vulkan.h>
#include <glm/glm.hpp>
class Renderer;
struct RenderTarget;
struct RenderCollection;
struct RenderExtraInfo;
class DebugPass {
public:
DebugPass(Renderer& renderer);
~DebugPass();
void render(VkCommandBuffer commandBuffer, RenderCollection& collection, RenderExtraInfo* extraInfo, RenderTarget* target);
VkRenderPass getRenderPass() const {
return renderPass_;
}
private:
void createRenderPass();
void createPipeline();
VkRenderPass renderPass_ = nullptr;
VkPipeline pipeline_ = nullptr;
VkPipelineLayout pipelineLayout_ = nullptr;
Renderer& renderer_;
};