32 lines
657 B
C++
32 lines
657 B
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include <glm/glm.hpp>
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class Renderer;
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struct RenderTarget;
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struct RenderCollection;
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struct RenderExtraInfo;
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class DebugPass {
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public:
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DebugPass(Renderer& renderer);
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~DebugPass();
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void render(VkCommandBuffer commandBuffer, RenderCollection& collection, RenderExtraInfo* extraInfo, RenderTarget* target);
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VkRenderPass getRenderPass() const {
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return renderPass_;
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}
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private:
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void createRenderPass();
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void createPipeline();
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VkRenderPass renderPass_ = nullptr;
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VkPipeline pipeline_ = nullptr;
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VkPipelineLayout pipelineLayout_ = nullptr;
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Renderer& renderer_;
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};
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