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graph/include/rendercollection.h

30 lines
583 B
C++

#pragma once
#include <vector>
struct TransformComponent;
struct MeshComponent;
struct LightComponent;
struct CameraComponent;
struct RenderLight {
TransformComponent* transform = nullptr;
LightComponent* light = nullptr;
};
struct RenderMesh {
TransformComponent* transform = nullptr;
MeshComponent* mesh = nullptr;
};
struct RenderCamera {
TransformComponent* transform = nullptr;
CameraComponent* camera = nullptr;
};
struct RenderCollection {
std::vector<RenderLight> lights;
std::vector<RenderMesh> meshes;
RenderCamera camera;
};