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graph/shaders/imgui.frag

12 lines
257 B
GLSL
Executable file

#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform sampler2D boundSampler;
void main() {
outColor = inColor * texture(boundSampler, inUV);
}