15 lines
323 B
C++
15 lines
323 B
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include <glm/glm.hpp>
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struct MaterialAsset {
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std::string albedoTexturePath;
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VkImage albedoImage = nullptr;
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VkDeviceMemory albedoMemory = nullptr;
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VkImageView albedoImageView = nullptr;
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VkSampler albedoSampler = nullptr;
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VkDescriptorSet set = nullptr;
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};
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