11 lines
222 B
C++
11 lines
222 B
C++
#pragma once
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#include <glm/glm.hpp>
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class Camera {
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public:
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glm::vec3 position = glm::vec3(0), target = glm::vec3(0);
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float focusDistance = 0.0f;
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float aperture = 0.0f;
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float near = 0.1f, far = 100.0f;
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};
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