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Vulkan-based game engine
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Joshua Goins a7fc58f7b5 Improve Windows support
Graph now includes more libraries out of the box, similiar
to Prism.
2022-03-27 22:22:02 -04:00
3rdparty Improve Windows support 2022-03-27 22:22:02 -04:00
cmake Improve Windows support 2022-03-27 22:22:02 -04:00
data Add README, update some files 2022-02-28 21:53:36 -05:00
include Add debug name function, fix sobel image causing artifacts 2022-02-28 22:21:50 -05:00
shaders Add README, update some files 2022-02-28 21:53:36 -05:00
src Add debug name function, fix sobel image causing artifacts 2022-02-28 22:21:50 -05:00
tools Improve Windows support 2022-03-27 22:22:02 -04:00
.gitignore Remove debug build directory 2022-02-28 22:24:24 -05:00
CMakeLists.txt Improve Windows support 2022-03-27 22:22:02 -04:00
LICENSE Add README, update some files 2022-02-28 21:53:36 -05:00
README.md Add mirror links 2022-03-22 10:25:15 -04:00

Graph

sourcehut GitHub
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This is a legacy game engine, circa 2018. This is just kept for archival purposes, and only is tested on Linux. Yes, this is the precursor to prism! This implements some stuff that prism still lacks, such as a nice Qt interface, a working SMAA pass, and other things.

Usage

If you're using Wayland, the editors will fail to start out of the box unless you force it to run under XWayland:

QT_QPA_PLATFORM=xcb ./MaterialEditor