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graph/include/assetmanager.h

22 lines
382 B
C++

#pragma once
#include <string>
struct MeshAsset;
struct MaterialAsset;
class Renderer;
class AssetManager {
public:
void setRenderer(Renderer* r) {
renderer = r;
}
MeshAsset* loadMesh(const std::string& path);
MaterialAsset* loadMaterial(const std::string& path);
private:
Renderer* renderer = nullptr;
};
inline AssetManager assetManager;