22 lines
382 B
C++
22 lines
382 B
C++
#pragma once
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#include <string>
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struct MeshAsset;
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struct MaterialAsset;
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class Renderer;
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class AssetManager {
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public:
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void setRenderer(Renderer* r) {
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renderer = r;
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}
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MeshAsset* loadMesh(const std::string& path);
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MaterialAsset* loadMaterial(const std::string& path);
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private:
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Renderer* renderer = nullptr;
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};
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inline AssetManager assetManager;
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