12 lines
257 B
GLSL
12 lines
257 B
GLSL
#version 460 core
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layout(location = 0) in vec2 inUV;
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layout(location = 1) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform sampler2D boundSampler;
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void main() {
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outColor = inColor * texture(boundSampler, inUV);
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}
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