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graph/CMakeLists.txt

131 lines
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CMake

cmake_minimum_required(VERSION 3.1)
project(Graph)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
add_subdirectory(3rdparty)
include(cmake/BuildShaders.cmake)
include(cmake/CopyData.cmake)
set(CMAKE_CXX_STANDARD 17)
find_package(SDL2 REQUIRED)
find_package(Vulkan REQUIRED)
find_package(assimp REQUIRED)
find_package(glm REQUIRED)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-DDEBUG)
endif()
if(APPLE AND NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBDIR}/libSDL2.dylib"
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIRS})
endif()
# workaround for linking dbus/glib ourselves
if(UNIX AND NOT APPLE)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES_NOCONFIG "")
endif()
if(NOT TARGET assimp::assimp)
add_library(assimp::assimp UNKNOWN IMPORTED)
find_library(ASSIMP_IMPORTED_PATH ${ASSIMP_LIBRARIES}
PATHS
${ASSIMP_LIBRARY_DIRS})
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION ${ASSIMP_IMPORTED_PATH})
set_target_properties(assimp::assimp PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${ASSIMP_INCLUDE_DIRS})
endif()
set(ENGINE_SRC
src/renderer.cpp
src/worldpass.cpp
src/postpass.cpp
src/dofpass.cpp
src/skypass.cpp
src/shadowpass.cpp
src/config.cpp
src/stringutils.cpp
src/animationsystem.cpp
src/worldmanager.cpp
src/assetmanager.cpp
src/entityparser.cpp
src/smaapass.cpp)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(ENGINE_SRC
${ENGINE_SRC}
src/imguipass.cpp)
endif()
add_library(Engine
${ENGINE_SRC})
target_compile_options(Engine
PUBLIC
-fno-exceptions)
target_link_libraries(Engine
PUBLIC
SDL2::SDL2
Vulkan::Vulkan
assimp::assimp
nlohmann::json
stb::stb
SMAA::SMAA)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_link_libraries(Engine
PUBLIC
imgui::imgui)
endif()
target_include_directories(Engine
PUBLIC
include
PRIVATE
${GLM_INCLUDE_DIRS})
add_executable(Graph
src/main.cpp)
target_link_libraries(Graph
PRIVATE
Engine)
add_shaders(Graph
shaders/mesh.vert
shaders/mesh.frag
shaders/post.vert
shaders/post.frag
shaders/dof.vert
shaders/dof.frag
shaders/imgui.vert
shaders/imgui.frag
shaders/sky.vert
shaders/sky.frag
shaders/shadow.vert
shaders/edge.vert
shaders/edge.frag
shaders/blend.vert
shaders/blend.frag)
add_data(Graph
data/suzanne.obj
data/test.cim
data/bokeh.png
data/scene.obj
data/tile.jpg
data/graphics_presets.cfg
data/test.world
data/test.material
data/empty.world
data/player.obj
data/sphere.obj
data/matpreview.world)
add_subdirectory(tools)