Vulkan-based game engine
It now works correctly, and will output a "proper" depth of field effect. There's still work to be done to make it look smoother, but it's already pretty convincing. |
||
---|---|---|
3rdparty | ||
cmake | ||
data | ||
include | ||
misc | ||
shaders | ||
src | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Graph
This is a legacy game engine, circa 2018. This is just kept for archival purposes, and only is tested on Linux. Yes, this is the precursor to prism! This implements some stuff that prism still lacks, such as a nice Qt interface, a working SMAA pass, and other things.
Usage
If you're using Wayland, the editors will fail to start out of the box unless you force it to run under XWayland:
QT_QPA_PLATFORM=xcb ./MaterialEditor