18 lines
445 B
GLSL
18 lines
445 B
GLSL
#version 460 core
|
|
|
|
layout(location = 0) in vec2 inPos;
|
|
layout(location = 1) in vec2 inUV;
|
|
layout(location = 2) in vec4 inColor;
|
|
|
|
layout(push_constant) uniform PushConstants {
|
|
vec2 scale, translate;
|
|
} pushConstants;
|
|
|
|
layout(location = 0) out vec2 outUV;
|
|
layout(location = 1) out vec4 outColor;
|
|
|
|
void main() {
|
|
gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
|
|
outUV = inUV;
|
|
outColor = inColor;
|
|
}
|