28 lines
490 B
GLSL
28 lines
490 B
GLSL
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layout(location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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layout (location = 1) out vec4 outBrightColor;
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layout(binding = 1) uniform UniformDebugData {
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vec4 color;
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vec3 dummy;
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int dummy2;
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} udd;
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layout(binding = 0) uniform UniformMatrixData {
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mat4 view;
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mat4 proj;
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mat4 model;
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vec4 color;
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} umd;
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layout(binding = 2) uniform sampler2D tex;
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void main()
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{
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if(texture(tex, inUV).a < 0.5)
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discard;
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outFragColor = umd.color;
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}
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