13 lines
227 B
GLSL
13 lines
227 B
GLSL
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layout(location = 0) in vec3 inPosition;
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layout(location = 0) out vec2 uv;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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gl_Position = vec4(inPosition, 1.0);
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uv = inPosition.xy * vec2(0.5) + vec2(0.5);
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}
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