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graphite/dist/shaders/selection.frag

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2024-01-03 16:05:02 -05:00
layout(location = 0) out vec4 outFragColor;
layout(std140, binding = 0) uniform UniformDebugData {
mat4 projection, view, model;
vec4 color;
} debugData;
void main()
{
outFragColor = debugData.color;
}