11 lines
215 B
GLSL
11 lines
215 B
GLSL
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layout(location = 0) out vec4 outFragColor;
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layout(std140, binding = 0) uniform UniformDebugData {
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mat4 projection, view, model;
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vec4 color;
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} debugData;
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void main()
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{
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outFragColor = debugData.color;
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}
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