20 lines
258 B
C++
20 lines
258 B
C++
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#include "platform.hpp"
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#include <SDL/SDL.h>
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void* Platform::m_pointer;
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void* Platform::GetProcAddress(const char* procname)
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{
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return SDL_GL_GetProcAddress(procname);
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}
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void Platform::WarpMouse(double x, double y)
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{
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}
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float Platform::GetTime()
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{
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}
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