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graphite/dist/shaders/billboard.vert

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2024-01-03 16:05:02 -05:00
layout(location = 0) in vec3 inPosition;
layout(location = 0) out vec2 uv;
out gl_PerVertex {
vec4 gl_Position;
};
layout(binding = 0) uniform UniformMatrixData {
mat4 view;
mat4 proj;
mat4 model;
vec4 color;
} umd;
void main() {
gl_Position = umd.proj * umd.view * umd.model * vec4(inPosition, 1.0);
uv = inPosition.xy * vec2(0.5) + vec2(0.5);
uv.y *= -1;
}