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graphite/dist/shaders/debug.vert

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2024-01-03 16:05:02 -05:00
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec3 outPosition;
layout(location = 1) out vec4 outColor;
layout(binding = 0) uniform UniformDebugData {
mat4 projection, view, model;
vec4 pickColor;
} udd;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = udd.projection * udd.view * udd.model * vec4(inPosition, 1.0);
outPosition = inPosition;
outColor = inColor;
}