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graphite/engine/core/include/physicssystem.hpp

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2024-01-03 16:05:02 -05:00
#pragma once
#include <btBulletDynamicsCommon.h>
#include <glm/glm.hpp>
#include <system.hpp>
class PhysicsSystem : public System
{
public:
void Initialize() override;
void Cleanup() override;
void Update() override;
bool Raycast(glm::vec3 start, glm::vec3 end);
private:
btDbvtBroadphase* m_broadPhase;
btDefaultCollisionConfiguration* m_collisionConfiguration;
btSequentialImpulseConstraintSolver* m_solver;
btCollisionDispatcher* m_dispatcher;
btDynamicsWorld* m_dynamicsWorld;
};