set(SOURCE_FILES src/assetmanager.cpp src/texture.cpp src/mesh.cpp src/skeleton.cpp src/map.cpp src/cubemap.cpp) add_library(Assets ${SOURCE_FILES}) target_link_libraries(Assets -Wl,-rpath,. Platform) include_directories(include) include_directories(${UTILITY_INCLUDE_DIR} ${RENDERER_INCLUDE_DIR} ${PLATFORM_INCLUDE_DIR} ${CORE_INCLUDE_DIR}) include_directories(SYSTEM ${LIBRARY_JSON_INCLUDE_DIR} ${LIBRARY_STB_INCLUDE_DIR} ${LIBRARY_GLM_INCLUDE_DIR} ${LIBRARY_PHYSFS_INCLUDE_DIR})