11 lines
No EOL
249 B
GLSL
11 lines
No EOL
249 B
GLSL
layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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//from haikarainen's kit
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void main()
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{
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outColor = inColor;
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outColor.a *= max(0.0, 1.0 - (length(inPosition) / 100.0));
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} |