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graphite/dist/shaders/selection.vert
2024-01-03 16:05:02 -05:00

14 lines
321 B
GLSL

layout(location = 0) in vec3 inPosition;
layout(std140, binding = 0) uniform UniformDebugData {
mat4 projection, view, model;
vec4 color;
} debugData;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = debugData.projection * debugData.view * debugData.model * vec4(inPosition, 1.0);
}