60 lines
No EOL
1.2 KiB
C++
60 lines
No EOL
1.2 KiB
C++
#pragma once
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#include <QMainWindow>
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#include <ToolWindowManager.h>
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#include <entity.hpp>
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#include "viewport.h"
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namespace Ui
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{
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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bool SaveConfirmation();
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protected:
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void on_actionOpen_triggered();
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void on_actionExit_triggered();
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void on_actionNew_triggered();
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void on_actionClose_triggered();
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void on_actionSave_triggered();
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void on_actionExport_triggered();
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void on_actionSwitch_triggered();
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void on_actionHierarchy_triggered();
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void on_actionInspector_triggered();
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void on_actionAssetBrowser_triggered();
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void on_actionViewport_triggered();
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void on_actionEditGameSettings_triggered();
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void on_actionEditWorldSettings_triggered();
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void on_actionDuplicate_triggered();
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void on_actionDelete_triggered();
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private:
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void StopPlaying();
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void RefreshWindowTitle();
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void CreateCamera();
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Ui::MainWindow* m_ui;
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ToolWindowManager* m_manager;
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Viewport* m_viewport;
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bool m_first = true;
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double m_lastX = 0.0f, m_lastY = 0.0f;
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float m_yaw = 0.0f, m_pitch = 0.0f;
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}; |