Remove (currently) unused DACharacterCommonStatusStruct
I forgot where this is from (Player.sav maybe?) but I don't know what it is yet. I'll add it back once I come across it again.
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2 changed files with 1 additions and 9 deletions
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@ -5,7 +5,7 @@ use crate::linear_color::LinearColorStruct;
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use crate::primary_asset_id::PrimaryAssetIdStruct;
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use crate::primary_asset_type::PrimaryAssetTypeStruct;
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use crate::structs::{
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DAAssembleIdDataStruct, DACharacterCommonStatusStruct, DACustomizeAssetIdDataStruct,
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DAAssembleIdDataStruct, DACustomizeAssetIdDataStruct,
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DAHumanoidColoringDataStruct, DAHumanoidFigureData, DALoadOptionStruct,
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DAMachineColoringDataStruct, DAModuleColorStruct, DAModuleItemDataStruct, DATriggerDataStruct,
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DATuningDataStruct, DATuningPointData, DateTimeStruct, QuatStruct, SaveSlotInfoStruct,
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@ -23,8 +23,6 @@ pub enum Struct {
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DALoadOption(DALoadOptionStruct),
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#[br(pre_assert(magic == "SaveSlotInfo"))]
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SaveSlotInfo(SaveSlotInfoStruct),
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#[br(pre_assert(magic == "DACharacterCommonStatus"))]
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DACharacterCommonStatus(DACharacterCommonStatusStruct),
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#[br(pre_assert(magic == "PrimaryAssetType"))]
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PrimaryAssetType(PrimaryAssetTypeStruct),
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#[br(pre_assert(magic == "PrimaryAssetId"))]
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@ -44,12 +44,6 @@ pub struct SaveSlotInfoStruct {
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pub players: ArrayProperty,
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}
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#[binrw]
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#[derive(Debug)]
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pub struct DACharacterCommonStatusStruct {
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pub unk: [u8; 17],
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}
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// TODO: replace all usage of this with StructField
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#[binrw]
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#[derive(Debug)]
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