Remove NameProperty
This has the same memory layout as StringProperty, and we don't need to duplicate the work.
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21ab9f2cb0
commit
fe2cb4e624
2 changed files with 2 additions and 18 deletions
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@ -4,7 +4,6 @@ mod common;
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pub mod float_property;
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pub mod int_property;
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pub mod map_property;
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pub mod name_property;
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pub mod set_property;
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pub mod str_property;
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pub mod struct_property;
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@ -17,7 +16,6 @@ use crate::bool_property::BoolProperty;
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use crate::float_property::FloatProperty;
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use crate::int_property::IntProperty;
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use crate::map_property::MapProperty;
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use crate::name_property::NameProperty;
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use crate::set_property::SetProperty;
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use crate::str_property::StrProperty;
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use crate::struct_property::StructProperty;
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@ -37,7 +35,7 @@ pub enum Property {
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#[br(magic = b"StrProperty\0")]
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String(StrProperty),
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#[br(magic = b"NameProperty\0")]
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Name(NameProperty),
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Name(StrProperty),
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#[br(magic = b"ArrayProperty\0")]
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Array(ArrayProperty),
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#[br(magic = b"MapProperty\0")]
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@ -52,7 +50,7 @@ pub enum Property {
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#[br(import { magic: &str })]
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pub enum StringBasedProperty {
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#[br(pre_assert("NameProperty" == magic))]
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Name(NameProperty),
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Name(StrProperty),
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#[br(pre_assert("StructProperty" == magic))]
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Struct(StructProperty),
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#[br(pre_assert("FloatProperty" == magic))]
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@ -1,14 +0,0 @@
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use binrw::binrw;
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#[binrw]
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#[derive(Debug)]
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pub struct NameProperty {
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#[br(temp)]
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#[bw(ignore)]
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#[br(pad_after = 5)]
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pub property_name_length: u32,
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#[br(count = property_name_length)]
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#[bw(map = |x : &String | x.as_bytes())]
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#[br(map = | x: Vec<u8> | String::from_utf8(x).unwrap().trim_matches(char::from(0)).to_string())]
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pub property_name: String,
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}
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