# Ireko Library for reading save files from [Dolls Nest](https://store.steampowered.com/app/1839430/Dolls_Nest/). Only the demo is supported because that's what is available at the time of writing. **The parser is almost now complete (save for a few structs like DateTime), and write support is in progress.** ## Usage Pass the `.sav` file you want to read as an argument. Not all `.sav` files are known to work, such as `Level.sav` and `Player.sav`. ```shell $ ireko DollsNestDemo/Saved/SaveGames/AR0XJGFWA6HNIQ1AAUJ9UR828/Persistent.sav Ok( TaggedSerialization { size_in_bytes: 135908, objs: [ TaggedObject { size_in_bytes: 135904, entries: [ Entry { name: "SavedDataVersion", type: Some( Int( IntProperty { integer_size: 4, value: 0, }, ), ), }, ... ``` ## Technical Details Dolls Nest uses [the EasyMultiSave plugin](https://www.fab.com/listings/49f745a1-cbdd-4b18-8278-22ae1075d91d), which saves using the `.sav` file extension. The save data is zlib-compressed, and decompressing them reveals a very similar tagged structure to GVAS. See more information [in this blog post](https://redstrate.com/blog/2025/02/reverse-engineering-dolls-nest-demo-saves/). ## Credits & Thank You * [uesave-rs](https://github.com/trumank/uesave-rs) for figuring out the basics of the EasyMultiSave format. ## License ![GPLv3](https://www.gnu.org/graphics/gplv3-127x51.png) This project is licensed under the GNU General Public License 3.