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kawari/src/bin/kawari-lobby.rs

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use kawari::common::custom_ipc::CustomIpcData;
use kawari::common::custom_ipc::CustomIpcSegment;
use kawari::common::custom_ipc::CustomIpcType;
use kawari::lobby::LobbyConnection;
use kawari::lobby::ipc::{
CharacterDetails, ClientLobbyIpcData, LobbyCharacterActionKind, ServerLobbyIpcData,
ServerLobbyIpcSegment, ServerLobbyIpcType,
};
use kawari::oodle::OodleNetwork;
use kawari::packet::CompressionType;
use kawari::packet::ConnectionType;
use kawari::packet::parse_packet;
use kawari::packet::send_packet;
use kawari::packet::{PacketSegment, PacketState, SegmentType, send_keep_alive};
use kawari::{CONTENT_ID, WORLD_NAME};
use tokio::io::AsyncReadExt;
use tokio::net::TcpListener;
use tokio::net::TcpStream;
/// Sends a custom IPC packet to the world server, meant for private server-to-server communication.
/// Returns the first custom IPC segment returned.
async fn send_custom_world_packet(segment: CustomIpcSegment) -> Option<CustomIpcSegment> {
let mut stream = TcpStream::connect("127.0.0.1:7100").await.unwrap();
let mut packet_state = PacketState {
client_key: None,
serverbound_oodle: OodleNetwork::new(),
clientbound_oodle: OodleNetwork::new(),
};
let segment: PacketSegment<CustomIpcSegment> = PacketSegment {
source_actor: 0,
target_actor: 0,
segment_type: SegmentType::CustomIpc { data: segment },
};
send_packet(
&mut stream,
&mut packet_state,
ConnectionType::None,
CompressionType::Uncompressed,
&[segment],
)
.await;
// read response
let mut buf = [0; 2056];
let n = stream.read(&mut buf).await.expect("Failed to read data!");
println!("Got {n} bytes of response!");
let (segments, _) = parse_packet::<CustomIpcSegment>(&buf[..n], &mut packet_state).await;
match &segments[0].segment_type {
SegmentType::CustomIpc { data } => Some(data.clone()),
_ => None,
}
}
#[tokio::main]
async fn main() {
tracing_subscriber::fmt::init();
let listener = TcpListener::bind("127.0.0.1:7000").await.unwrap();
tracing::info!("Lobby server started on 127.0.0.1:7000");
loop {
let (socket, _) = listener.accept().await.unwrap();
let state = PacketState {
client_key: None,
clientbound_oodle: OodleNetwork::new(),
serverbound_oodle: OodleNetwork::new(),
};
let mut connection = LobbyConnection {
socket,
state,
session_id: None,
stored_character_creation_name: String::new(),
};
tokio::spawn(async move {
let mut buf = [0; 2056];
loop {
let n = connection
.socket
.read(&mut buf)
.await
.expect("Failed to read data!");
if n != 0 {
tracing::info!("read {} bytes", n);
let (segments, _) = connection.parse_packet(&buf[..n]).await;
for segment in &segments {
match &segment.segment_type {
SegmentType::InitializeEncryption { phrase, key } => {
connection.initialize_encryption(phrase, key).await;
}
SegmentType::Ipc { data } => match &data.data {
ClientLobbyIpcData::ClientVersionInfo {
session_id,
version_info,
..
} => {
tracing::info!(
"Client {session_id} ({version_info}) logging in!"
);
connection.session_id = Some(session_id.clone());
connection.send_account_list().await;
// request an update
//connection.send_error(*sequence, 1012, 13101).await;
}
ClientLobbyIpcData::RequestCharacterList { sequence } => {
tracing::info!("Client is requesting character list...");
connection.send_lobby_info(*sequence).await;
}
ClientLobbyIpcData::LobbyCharacterAction(character_action) => {
match &character_action.action {
LobbyCharacterActionKind::ReserveName => {
tracing::info!(
"Player is requesting {} as a new character name!",
character_action.name
);
// check with the world server if the name is available
let name_request = CustomIpcSegment {
unk1: 0,
unk2: 0,
op_code: CustomIpcType::CheckNameIsAvailable,
server_id: 0,
timestamp: 0,
data: CustomIpcData::CheckNameIsAvailable {
name: character_action.name.clone(),
},
};
let name_response =
send_custom_world_packet(name_request)
.await
.expect("Failed to get name request packet!");
let CustomIpcData::NameIsAvailableResponse { free } =
&name_response.data
else {
panic!("Unexpedted custom IPC type!")
};
tracing::info!("Is name free? {free}");
// TODO: use read_bool_as
let free: bool = *free == 1u8;
if free {
connection.stored_character_creation_name =
character_action.name.clone();
let ipc = ServerLobbyIpcSegment {
unk1: 0,
unk2: 0,
op_code: ServerLobbyIpcType::CharacterCreated,
server_id: 0,
timestamp: 0,
data: ServerLobbyIpcData::CharacterCreated {
sequence: character_action.sequence + 1,
unk: 0x00010101,
details: CharacterDetails {
content_id: CONTENT_ID,
character_name: character_action
.name
.clone(),
origin_server_name: WORLD_NAME
.to_string(),
current_server_name: WORLD_NAME
.to_string(),
..Default::default()
},
},
};
connection
.send_segment(PacketSegment {
source_actor: 0x0,
target_actor: 0x0,
segment_type: SegmentType::Ipc {
data: ipc,
},
})
.await;
} else {
let ipc = ServerLobbyIpcSegment {
unk1: 0,
unk2: 0,
op_code: ServerLobbyIpcType::LobbyError,
server_id: 0,
timestamp: 0,
data: ServerLobbyIpcData::LobbyError {
sequence: 0x03,
error: 0x0bdb,
exd_error_id: 0,
value: 0,
unk1: 0,
},
};
let response_packet = PacketSegment {
source_actor: 0x0,
target_actor: 0x0,
segment_type: SegmentType::Ipc { data: ipc },
};
connection.send_segment(response_packet).await;
}
}
LobbyCharacterActionKind::Create => {
tracing::info!("Player is creating a new character!");
let our_actor_id;
let our_content_id;
// tell the world server to create this character
{
let ipc_segment = CustomIpcSegment {
unk1: 0,
unk2: 0,
op_code: CustomIpcType::RequestCreateCharacter,
server_id: 0,
timestamp: 0,
data: CustomIpcData::RequestCreateCharacter {
name: connection
.stored_character_creation_name
.clone(), // TODO: worth double-checking, but AFAIK we have to store it this way?
chara_make_json: character_action
.json
.clone(),
},
};
let response_segment =
send_custom_world_packet(ipc_segment)
.await
.unwrap();
match &response_segment.data {
CustomIpcData::CharacterCreated {
actor_id,
content_id,
} => {
our_actor_id = *actor_id;
our_content_id = *content_id;
}
_ => panic!(
"Unexpected custom IPC packet type here!"
),
}
}
tracing::info!(
"Got new player info from world server: {our_content_id} {our_actor_id}"
);
// a slightly different character created packet now
{
let ipc = ServerLobbyIpcSegment {
unk1: 0,
unk2: 0,
op_code: ServerLobbyIpcType::CharacterCreated,
server_id: 0,
timestamp: 0,
data: ServerLobbyIpcData::CharacterCreated {
sequence: character_action.sequence + 1,
unk: 0x00020101,
details: CharacterDetails {
actor_id: our_actor_id,
content_id: our_content_id,
character_name: character_action
.name
.clone(),
origin_server_name: WORLD_NAME
.to_string(),
current_server_name: WORLD_NAME
.to_string(),
..Default::default()
},
},
};
connection
.send_segment(PacketSegment {
source_actor: 0x0,
target_actor: 0x0,
segment_type: SegmentType::Ipc {
data: ipc,
},
})
.await;
}
}
LobbyCharacterActionKind::Rename => todo!(),
LobbyCharacterActionKind::Delete => todo!(),
LobbyCharacterActionKind::Move => todo!(),
LobbyCharacterActionKind::RemakeRetainer => todo!(),
LobbyCharacterActionKind::RemakeChara => todo!(),
LobbyCharacterActionKind::SettingsUploadBegin => todo!(),
LobbyCharacterActionKind::SettingsUpload => todo!(),
LobbyCharacterActionKind::WorldVisit => todo!(),
LobbyCharacterActionKind::DataCenterToken => todo!(),
LobbyCharacterActionKind::Request => todo!(),
}
}
ClientLobbyIpcData::RequestEnterWorld {
sequence,
content_id,
} => {
tracing::info!("Client is joining the world with {content_id}");
let our_actor_id;
// find the actor id for this content id
// NOTE: This is NOT the ideal solution. I theorize the lobby server has it's own records with this information.
{
let ipc_segment = CustomIpcSegment {
unk1: 0,
unk2: 0,
op_code: CustomIpcType::GetActorId,
server_id: 0,
timestamp: 0,
data: CustomIpcData::GetActorId {
content_id: *content_id,
},
};
let response_segment = send_custom_world_packet(ipc_segment).await.unwrap();
match &response_segment.data {
CustomIpcData::ActorIdFound { actor_id } => {
our_actor_id = *actor_id;
}
_ => panic!(
"Unexpected custom IPC packet type here!"
),
}
}
connection
.send_enter_world(*sequence, *content_id, our_actor_id)
.await;
}
},
SegmentType::KeepAlive { id, timestamp } => {
send_keep_alive::<ServerLobbyIpcSegment>(
&mut connection.socket,
&mut connection.state,
ConnectionType::Lobby,
*id,
*timestamp,
)
.await
}
_ => {
panic!("The server is recieving a response packet!")
}
}
}
}
}
});
}
}