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kawari/src/world/connection.rs

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use tokio::net::TcpStream;
use crate::{
common::timestamp_secs,
packet::{
CompressionType, ConnectionType, PacketSegment, PacketState, SegmentType, parse_packet,
send_packet,
},
};
use super::{
Zone,
ipc::{
ActorSetPos, ClientZoneIpcSegment, InitZone, Position, ServerZoneIpcData,
ServerZoneIpcSegment, ServerZoneIpcType, UpdateClassInfo, WeatherChange,
},
};
#[derive(Debug, Default)]
pub struct PlayerData {
pub actor_id: u32,
pub content_id: u64,
pub account_id: u32,
}
/// Represents a single connection between an instance of the client and the world server
pub struct ZoneConnection {
pub socket: TcpStream,
pub state: PacketState,
pub player_data: PlayerData,
pub zone: Zone,
pub spawn_index: u8,
}
impl ZoneConnection {
pub async fn parse_packet(
&mut self,
data: &[u8],
) -> (Vec<PacketSegment<ClientZoneIpcSegment>>, ConnectionType) {
parse_packet(data, &mut self.state).await
}
pub async fn send_segment(&mut self, segment: PacketSegment<ServerZoneIpcSegment>) {
send_packet(
&mut self.socket,
&mut self.state,
ConnectionType::Zone,
CompressionType::Oodle,
&[segment],
)
.await;
}
pub async fn set_player_position(&mut self, position: Position) {
// set pos
{
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::ActorSetPos,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::ActorSetPos(ActorSetPos {
unk: 0x020fa3b8,
position,
..Default::default()
}),
..Default::default()
};
self.send_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
})
.await;
}
}
pub async fn change_zone(&mut self, new_zone_id: u16) {
self.zone = Zone::load(new_zone_id);
// Player Class Info
{
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::UpdateClassInfo,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::UpdateClassInfo(UpdateClassInfo {
class_id: 35,
unknown: 1,
synced_level: 90,
class_level: 90,
..Default::default()
}),
..Default::default()
};
self.send_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
})
.await;
}
// link shell information
{
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::LinkShellInformation,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::LinkShellInformation { unk: [0; 456] },
..Default::default()
};
self.send_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
})
.await;
}
// TODO: send unk16?
// Init Zone
{
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::InitZone,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::InitZone(InitZone {
server_id: 0,
zone_id: self.zone.id,
weather_id: 1,
..Default::default()
}),
..Default::default()
};
self.send_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
})
.await;
}
}
pub async fn change_weather(&mut self, new_weather_id: u16) {
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::WeatherChange,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::WeatherChange(WeatherChange {
weather_id: new_weather_id,
transistion_time: 1.0,
}),
..Default::default()
};
self.send_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
})
.await;
}
pub fn get_free_spawn_index(&mut self) -> u8 {
self.spawn_index += 1;
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self.spawn_index
}
}