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# Kawari
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Server emulator for a certain MMO. Updates on the project can be found [on my blog](https://redstrate.com/blog/series/kawari-progress-report/).
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## Goals
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Kawari is primarily a research project, but also a way to preserve the modern client. Kawari is...
* **FOR** preservation of the game, in the event that the servers are permanently unavailable.
* **FOR** exploring the packet structure for legitimate purposes (e.g. archival and preservation.)
* **NOT** a way to play the game without a valid subscription.
* **NOT** for creating bots, packet modifications or doing anything on the retail servers.
## Supported Game Version
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Kawari currently supports patch **7.20h**. Kawari will never "roll back" to a previous patch. There are other servers (e.g. Sapphire) that support older versions of the game. As Kawari moves to a new major patch, the previous patch is moved to a branch (e.g. 7.1) These branches are for archival: effectively unsupported, but still useful.
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Only the Global region is supported. Only the Windows client is supported. Supporting other regions or clients are currently out of scope of this project.
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## Running
Kawari is designed to be easy to run. A guide to running Kawari can be followed [here](USAGE.md).
## Contributing
Pull requests for new features, patch updates, and documentation are welcome. A guide for contributing and updating Kawari can be found [here](CONTRIBUTING.md).
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## Credits & Thank You
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* [Sapphire](https://github.com/SapphireServer/Sapphire) for reference.
* [iolite](https://github.com/0xbbadbeef/iolite) for inspiration & reference.
* [TemporalStasis](https://github.com/NotNite/TemporalStasis) for tooling and reference.
* [Project Chronofoil](https://github.com/ProjectChronofoil/) for easy packet capture.
* [FFXIVClientStructs](https://github.com/aers/FFXIVClientStructs/) for being an invaluable resource for the client's internals.
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## License
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This project is licensed under the [GNU Affero General Public License 3](https://github.com/redstrate/Kawari/blob/master/LICENSE). Some code or assets may be licensed differently.