2025-03-16 17:43:29 -04:00
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mod chat_message;
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use binrw::binrw;
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pub use chat_message::ChatMessage;
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mod social_list;
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pub use social_list::PlayerEntry;
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pub use social_list::SocialList;
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pub use social_list::SocialListRequest;
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pub use social_list::SocialListRequestType;
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mod player_spawn;
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pub use player_spawn::PlayerSpawn;
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mod position;
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pub use position::Position;
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mod status_effect;
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pub use status_effect::StatusEffect;
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mod update_class_info;
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pub use update_class_info::UpdateClassInfo;
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mod player_setup;
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pub use player_setup::PlayerSetup;
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mod player_stats;
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pub use player_stats::PlayerStats;
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mod actor_control_self;
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pub use actor_control_self::ActorControlSelf;
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2025-03-18 23:30:59 -04:00
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mod actor_control;
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pub use actor_control::{ActorControl, ActorControlCategory};
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2025-03-16 17:43:29 -04:00
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mod init_zone;
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pub use init_zone::InitZone;
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2025-03-18 22:13:28 -04:00
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mod npc_spawn;
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pub use npc_spawn::NpcSpawn;
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mod common_spawn;
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pub use common_spawn::{CharacterMode, CommonSpawn, ObjectKind};
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2025-03-18 22:13:28 -04:00
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2025-03-18 23:30:59 -04:00
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mod status_effect_list;
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pub use status_effect_list::StatusEffectList;
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2025-03-18 23:48:00 -04:00
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mod weather_change;
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pub use weather_change::WeatherChange;
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2025-03-16 17:43:29 -04:00
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use crate::common::read_string;
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use crate::common::write_string;
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use crate::packet::IpcSegment;
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use crate::packet::ReadWriteIpcSegment;
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2025-03-16 17:43:29 -04:00
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pub type ClientZoneIpcSegment = IpcSegment<ClientZoneIpcType, ClientZoneIpcData>;
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2025-03-17 17:12:40 -04:00
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impl ReadWriteIpcSegment for ClientZoneIpcSegment {}
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2025-03-16 17:43:29 -04:00
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// TODO: make generic
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impl Default for ClientZoneIpcSegment {
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fn default() -> Self {
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Self {
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unk1: 0x14,
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unk2: 0,
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op_code: ClientZoneIpcType::InitRequest,
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server_id: 0,
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timestamp: 0,
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data: ClientZoneIpcData::InitRequest { unk: [0; 105] },
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}
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}
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}
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pub type ServerZoneIpcSegment = IpcSegment<ServerZoneIpcType, ServerZoneIpcData>;
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impl ReadWriteIpcSegment for ServerZoneIpcSegment {
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2025-03-16 17:43:29 -04:00
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fn calc_size(&self) -> u32 {
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// 16 is the size of the IPC header
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16 + match self.op_code {
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ServerZoneIpcType::InitializeChat => 8,
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ServerZoneIpcType::InitZone => 103,
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ServerZoneIpcType::ActorControlSelf => 32,
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ServerZoneIpcType::PlayerStats => 224,
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ServerZoneIpcType::PlayerSetup => 2784,
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ServerZoneIpcType::UpdateClassInfo => 48,
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ServerZoneIpcType::PlayerSpawn => 656,
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ServerZoneIpcType::InitResponse => 16,
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ServerZoneIpcType::LogOutComplete => 8,
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ServerZoneIpcType::ActorSetPos => 24,
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ServerZoneIpcType::ServerChatMessage => 776,
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ServerZoneIpcType::Unk8 => 808,
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ServerZoneIpcType::LinkShellInformation => 456,
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ServerZoneIpcType::Unk9 => 24,
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ServerZoneIpcType::Unk11 => 32,
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ServerZoneIpcType::Unk15 => 8,
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ServerZoneIpcType::Unk16 => 136,
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ServerZoneIpcType::ActorControl => 24,
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ServerZoneIpcType::ActorMove => 16,
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ServerZoneIpcType::Unk17 => 104,
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ServerZoneIpcType::SocialList => 1136,
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ServerZoneIpcType::PrepareZoning => 16,
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ServerZoneIpcType::NpcSpawn => 648,
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ServerZoneIpcType::StatusEffectList => 384,
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ServerZoneIpcType::WeatherChange => 8,
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}
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}
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}
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// TODO: make generic
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impl Default for ServerZoneIpcSegment {
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fn default() -> Self {
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Self {
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unk1: 0x14,
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unk2: 0,
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op_code: ServerZoneIpcType::InitializeChat,
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server_id: 0,
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timestamp: 0,
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data: ServerZoneIpcData::InitializeChat { unk: [0; 8] },
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}
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}
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}
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// TODO: move to their own files
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#[binrw]
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#[derive(Debug, Clone, Default)]
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pub struct ActorSetPos {
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pub unk: u32,
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pub layer_id: u32,
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pub position: Position,
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pub unk3: u32,
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}
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#[binrw]
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#[brw(repr = u8)]
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#[derive(Clone, PartialEq, Debug)]
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pub enum GameMasterCommandType {
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ChangeWeather = 0x6,
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ChangeTerritory = 0x58,
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}
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#[binrw]
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#[brw(repr = u16)]
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#[derive(Clone, PartialEq, Debug)]
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pub enum ServerZoneIpcType {
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/// Sent by the server to Initialize something chat-related?
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InitializeChat = 0x2,
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/// Sent by the server that tells the client which zone to load
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InitZone = 0x0311,
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/// Sent by the server for... something
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ActorControlSelf = 0x018C,
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/// Sent by the server containing character stats
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PlayerStats = 0x01FA,
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/// Sent by the server to setup the player on the client
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PlayerSetup = 0x006B,
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// Sent by the server to setup class info
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UpdateClassInfo = 0x006A,
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// Sent by the server to spawn the player in
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PlayerSpawn = 0x1AB,
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/// Sent by the server as response to ZoneInitRequest.
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InitResponse = 0x2D0,
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// Sent by the server to indicate the log out is complete
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LogOutComplete = 0x369,
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// Sent by the server to modify the client's position
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ActorSetPos = 0x223,
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// Sent by the server when they send a chat message
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ServerChatMessage = 0x196,
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// Unknown, server sends to the client before player spawn
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Unk8 = 0x134,
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// Unknown, but seems to contain information on cross-world linkshells
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LinkShellInformation = 0x234,
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// Unknown, server sends to the client before player spawn
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Unk9 = 0x189,
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// Unknown, server sends this in response to Unk7
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Unk11 = 0x156,
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// Sent by the server when it wants the client to... prepare to zone?
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PrepareZoning = 0x308,
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// Sent by the server???
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Unk15 = 0x28C,
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// Sent by the server before init zone???
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Unk16 = 0x3AB,
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// Sent by the server
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ActorControl = 0x38E,
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// Sent by the server
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ActorMove = 0x3D8,
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// Sent by the server
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Unk17 = 0x2A1,
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// Sent by the server in response to SocialListRequest
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SocialList = 0x36C,
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// Sent by the server to spawn an NPC
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NpcSpawn = 0x100,
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// Sent by the server to update an actor's status effect list
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StatusEffectList = 0xBB,
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// Sent by the server when it's time to change the weather
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WeatherChange = 0x110,
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}
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#[binrw]
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#[brw(repr = u16)]
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#[derive(Clone, PartialEq, Debug)]
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pub enum ClientZoneIpcType {
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/// Sent by the client when they successfully initialize with the server, and they need several bits of information (e.g. what zone to load)
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InitRequest = 0x2ED,
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// Sent by the client when they're done loading and they need to be spawned in
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FinishLoading = 0x397, // TODO: assumed
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// FIXME: 32 bytes of something from the client, not sure what yet
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Unk1 = 0x37C,
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// FIXME: 16 bytes of something from the client, not sure what yet
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Unk2 = 0x2E5,
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// FIXME: 8 bytes of something from the client, not sure what yet
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Unk3 = 0x326,
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// FIXME: 8 bytes of something from the client, not sure what yet
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Unk4 = 0x143,
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SetSearchInfoHandler = 0x3B2, // TODO: assumed,
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// FIXME: 8 bytes of something from the client, not sure what yet
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Unk5 = 0x2D0,
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// Sent by the client when it requests the friends list and other related info
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SocialListRequest = 0x1A1,
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// FIXME: 32 bytes of something from the client, not sure what yet
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Unk7 = 0x2B5,
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UpdatePositionHandler = 0x249, // TODO: assumed
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// Sent by the client when the user requests to log out
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LogOut = 0x217,
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// Sent by the client when it's actually disconnecting
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Disconnected = 0x360,
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// Sent by the client when they send a chat message
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ChatMessage = 0xCA,
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// Sent by the client when they send a GM command. This can only be sent by the client if they are sent a GM rank.
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GameMasterCommand = 0x3B3,
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// Unknown, client sends this for ???
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Unk12 = 0x0E9,
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// Sent by the client when the character walks into a zone transistion
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EnterZoneLine = 0x205,
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// Sent by the client after we sent a InitZone in TravelToZone??
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// TODO: Actually, I don't think is real...
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Unk13 = 0x2EE,
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// Sent by the client for unknown reasons
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Unk14 = 0x87,
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}
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#[binrw]
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#[br(import(_magic: &ServerZoneIpcType))]
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#[derive(Debug, Clone)]
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pub enum ServerZoneIpcData {
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InitializeChat {
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unk: [u8; 8],
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},
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InitResponse {
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unk1: u64,
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character_id: u32,
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unk2: u32,
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},
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InitZone(InitZone),
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ActorControlSelf(ActorControlSelf),
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PlayerStats(PlayerStats),
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PlayerSetup(PlayerSetup),
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UpdateClassInfo(UpdateClassInfo),
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PlayerSpawn(PlayerSpawn),
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LogOutComplete {
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// TODO: guessed
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unk: [u8; 8],
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},
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ActorSetPos(ActorSetPos),
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ServerChatMessage {
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unk: u8, // channel?
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#[brw(pad_after = 775)]
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#[br(count = 775)]
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#[br(map = read_string)]
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#[bw(map = write_string)]
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message: String,
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},
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Unk8 {
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unk: [u8; 808],
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},
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LinkShellInformation {
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unk: [u8; 456],
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},
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Unk9 {
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unk: [u8; 24],
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},
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Unk11 {
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timestamp: u32,
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#[brw(pad_after = 24)] // empty bytes
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unk: u32,
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},
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PrepareZoning {
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unk: [u32; 4],
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},
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Unk15 {
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unk: u32,
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player_id: u32,
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},
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Unk16 {
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unk: [u8; 136],
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},
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ActorControl(ActorControl),
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ActorMove {
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#[brw(pad_after = 4)] // empty
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pos: Position,
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},
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Unk17 {
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unk: [u8; 104],
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},
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SocialList(SocialList),
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NpcSpawn(NpcSpawn),
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StatusEffectList(StatusEffectList),
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WeatherChange(WeatherChange),
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}
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#[binrw]
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#[br(import(magic: &ClientZoneIpcType))]
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#[derive(Debug, Clone)]
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pub enum ClientZoneIpcData {
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#[br(pre_assert(*magic == ClientZoneIpcType::InitRequest))]
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InitRequest {
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// TODO: full of possibly interesting information
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unk: [u8; 105],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::FinishLoading))]
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FinishLoading {
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// TODO: full of possibly interesting information
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unk: [u8; 72],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::Unk1))]
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Unk1 {
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// TODO: full of possibly interesting information
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unk: [u8; 32],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::Unk2))]
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Unk2 {
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// TODO: full of possibly interesting information
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unk: [u8; 8],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::Unk3))]
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Unk3 {
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// TODO: full of possibly interesting information
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unk: [u8; 8],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::Unk4))]
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Unk4 {
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// TODO: full of possibly interesting information
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unk: [u8; 8],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::SetSearchInfoHandler))]
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SetSearchInfoHandler {
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// TODO: full of possibly interesting information
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unk: [u8; 8],
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},
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#[br(pre_assert(*magic == ClientZoneIpcType::Unk5))]
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Unk5 {
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// TODO: full of possibly interesting information
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unk: [u8; 8],
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|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::SocialListRequest))]
|
|
|
|
SocialListRequest(SocialListRequest),
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::Unk7))]
|
|
|
|
Unk7 {
|
|
|
|
// TODO: full of possibly interesting information
|
|
|
|
timestamp: u32,
|
|
|
|
#[brw(pad_before = 8)] // empty bytes
|
|
|
|
#[brw(pad_after = 4)] // empty bytes
|
|
|
|
unk1: [u8; 16], // something
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::UpdatePositionHandler))]
|
|
|
|
UpdatePositionHandler {
|
|
|
|
// TODO: full of possibly interesting information
|
|
|
|
unk: [u8; 24],
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::LogOut))]
|
|
|
|
LogOut {
|
|
|
|
// TODO: full of possibly interesting information
|
|
|
|
unk: [u8; 8],
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::Disconnected))]
|
|
|
|
Disconnected {
|
|
|
|
// TODO: full of possibly interesting information
|
|
|
|
unk: [u8; 8],
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::ChatMessage))]
|
|
|
|
ChatMessage(ChatMessage),
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::GameMasterCommand))]
|
|
|
|
GameMasterCommand {
|
|
|
|
// TODO: incomplete
|
|
|
|
command: GameMasterCommandType,
|
|
|
|
#[br(pad_before = 3)] // idk, not empty though
|
|
|
|
arg: u32,
|
|
|
|
unk: [u8; 24],
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::Unk12))]
|
|
|
|
Unk12 {
|
|
|
|
unk: [u8; 8], // TODO: unknown
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::EnterZoneLine))]
|
|
|
|
EnterZoneLine {
|
|
|
|
exit_box_id: u32,
|
|
|
|
position: Position,
|
|
|
|
#[brw(pad_after = 4)] // empty
|
|
|
|
landset_index: i32,
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::Unk13))]
|
|
|
|
Unk13 {
|
|
|
|
unk: [u8; 16], // TODO: unknown
|
|
|
|
},
|
|
|
|
#[br(pre_assert(*magic == ClientZoneIpcType::Unk14))]
|
|
|
|
Unk14 {
|
|
|
|
unk: [u8; 8], // TODO: unknown
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
mod tests {
|
|
|
|
use std::io::Cursor;
|
|
|
|
|
|
|
|
use binrw::BinWrite;
|
|
|
|
|
|
|
|
use super::*;
|
|
|
|
|
|
|
|
/// Ensure that the IPC data size as reported matches up with what we write
|
|
|
|
#[test]
|
|
|
|
fn world_ipc_sizes() {
|
|
|
|
let ipc_types = [
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::ActorControlSelf,
|
|
|
|
ServerZoneIpcData::ActorControlSelf(ActorControlSelf::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::InitializeChat,
|
|
|
|
ServerZoneIpcData::InitializeChat { unk: [0; 8] },
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::PlayerStats,
|
|
|
|
ServerZoneIpcData::PlayerStats(PlayerStats::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::PlayerSetup,
|
|
|
|
ServerZoneIpcData::PlayerSetup(PlayerSetup::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::UpdateClassInfo,
|
|
|
|
ServerZoneIpcData::UpdateClassInfo(UpdateClassInfo::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::PlayerSpawn,
|
|
|
|
ServerZoneIpcData::PlayerSpawn(PlayerSpawn::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::ActorSetPos,
|
|
|
|
ServerZoneIpcData::ActorSetPos(ActorSetPos::default()),
|
|
|
|
),
|
2025-03-18 22:13:28 -04:00
|
|
|
(
|
|
|
|
ServerZoneIpcType::NpcSpawn,
|
|
|
|
ServerZoneIpcData::NpcSpawn(NpcSpawn::default()),
|
|
|
|
),
|
2025-03-18 23:30:59 -04:00
|
|
|
(
|
|
|
|
ServerZoneIpcType::ActorControl,
|
|
|
|
ServerZoneIpcData::ActorControl(ActorControl::default()),
|
|
|
|
),
|
|
|
|
(
|
|
|
|
ServerZoneIpcType::StatusEffectList,
|
|
|
|
ServerZoneIpcData::StatusEffectList(StatusEffectList::default()),
|
|
|
|
),
|
2025-03-18 23:48:00 -04:00
|
|
|
(
|
|
|
|
ServerZoneIpcType::WeatherChange,
|
|
|
|
ServerZoneIpcData::WeatherChange(WeatherChange::default()),
|
|
|
|
),
|
2025-03-16 17:43:29 -04:00
|
|
|
];
|
|
|
|
|
|
|
|
for (opcode, data) in &ipc_types {
|
|
|
|
let mut cursor = Cursor::new(Vec::new());
|
|
|
|
|
|
|
|
let ipc_segment = ServerZoneIpcSegment {
|
|
|
|
unk1: 0,
|
|
|
|
unk2: 0,
|
|
|
|
op_code: opcode.clone(), // doesn't matter for this test
|
|
|
|
server_id: 0,
|
|
|
|
timestamp: 0,
|
|
|
|
data: data.clone(),
|
|
|
|
};
|
|
|
|
ipc_segment.write_le(&mut cursor).unwrap();
|
|
|
|
|
|
|
|
let buffer = cursor.into_inner();
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
buffer.len(),
|
|
|
|
ipc_segment.calc_size() as usize,
|
|
|
|
"{:#?} did not match size!",
|
|
|
|
opcode
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|