mirror of
https://github.com/redstrate/Kawari.git
synced 2025-07-10 16:07:45 +00:00
80 lines
3.2 KiB
Lua
80 lines
3.2 KiB
Lua
![]() |
required_rank = GM_RANK_DEBUG
|
||
|
command_sender = "[inspect] "
|
||
|
|
||
|
function getItemCondition(condition)
|
||
|
return (condition / 30000) * 100
|
||
|
end
|
||
|
|
||
|
function onCommand(args, player)
|
||
|
info = "\z
|
||
|
--- Info for player ---\n\z
|
||
|
Current region: %s\n\z
|
||
|
Current zone: %s (%s, %s)\n\z
|
||
|
Position: %.3f %.3f %.3f\n\z
|
||
|
Rotation: %.3f\n\z
|
||
|
--- Currency ---\n\z
|
||
|
Gil: %s\n\z
|
||
|
--- Equipped items ---\n\z
|
||
|
Main hand: (id: %s, condition: %s%%)\n\z
|
||
|
Off hand: (id: %s, condition: %s%%)\n\z
|
||
|
Head: (id: %s, condition: %s%%)\n\z
|
||
|
Body: (id: %s, condition: %s%%)\n\z
|
||
|
Hands: (id: %s, condition: %s%%)\n\z
|
||
|
Legs: (id: %s, condition: %s%%)\n\z
|
||
|
Feet: (id: %s, condition: %s%%)\n\z
|
||
|
Ears: (id: %s, condition: %s%%)\n\z
|
||
|
Neck: (id: %s, condition: %s%%)\n\z
|
||
|
Wrists: (id: %s, condition: %s%%)\n\z
|
||
|
Right Ring: (id: %s, condition: %s%%)\n\z
|
||
|
Left Ring: (id: %s, condition: %s%%)\n\z
|
||
|
Soul Crystal: (id: %s, condition: %s%%)\z
|
||
|
"
|
||
|
-- Skipping belts because they don't exist anymore.
|
||
|
main_hand = player.inventory.equipped.main_hand
|
||
|
off_hand = player.inventory.equipped.off_hand
|
||
|
head = player.inventory.equipped.head
|
||
|
body = player.inventory.equipped.body
|
||
|
hands = player.inventory.equipped.hands
|
||
|
legs = player.inventory.equipped.legs
|
||
|
feet = player.inventory.equipped.feet
|
||
|
ears = player.inventory.equipped.ears
|
||
|
neck = player.inventory.equipped.neck
|
||
|
wrists = player.inventory.equipped.wrists
|
||
|
rring = player.inventory.equipped.right_ring
|
||
|
lring = player.inventory.equipped.left_ring
|
||
|
scrystal = player.inventory.equipped.soul_crystal
|
||
|
|
||
|
printf(player, info,
|
||
|
player.zone.region_name, player.zone.place_name, player.zone.internal_name, player.zone.id,
|
||
|
player.position.x, player.position.y, player.position.z,
|
||
|
player.rotation, player.gil,
|
||
|
main_hand.id, getItemCondition(main_hand.condition),
|
||
|
off_hand.id, getItemCondition(off_hand.condition),
|
||
|
head.id, getItemCondition(head.condition),
|
||
|
body.id, getItemCondition(body.condition),
|
||
|
hands.id, getItemCondition(hands.condition),
|
||
|
legs.id, getItemCondition(legs.condition),
|
||
|
feet.id, getItemCondition(feet.condition),
|
||
|
ears.id, getItemCondition(ears.condition),
|
||
|
neck.id, getItemCondition(neck.condition),
|
||
|
wrists.id, getItemCondition(wrists.condition),
|
||
|
lring.id, getItemCondition(lring.condition),
|
||
|
rring.id, getItemCondition(rring.condition),
|
||
|
scrystal.id, getItemCondition(scrystal.condition)
|
||
|
)
|
||
|
|
||
|
local NO_ITEM <const> = 0
|
||
|
|
||
|
command_sender = "" -- hush further sender printfs, it looks ugly here
|
||
|
printf(player, "--- Player's inventory ---")
|
||
|
|
||
|
for page_num, page in pairs(player.inventory.pages) do
|
||
|
printf(player, "--- Page %s ---", page_num)
|
||
|
for slot_num, slot in pairs(page.slots) do
|
||
|
if slot.id ~= NO_ITEM then
|
||
|
printf(player, "slot %s: (id: %s, condition: %s%%)", slot_num, slot.id, getItemCondition(slot.condition))
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|