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kawari/src/world/database.rs

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use std::sync::Mutex;
use rusqlite::Connection;
use crate::{
WORLD_ID, WORLD_NAME, ZONE_ID,
lobby::{CharaMake, ClientSelectData, ipc::CharacterDetails},
};
use super::PlayerData;
pub struct WorldDatabase {
connection: Mutex<Connection>,
}
pub struct CharacterData {
pub name: String,
pub chara_make: CharaMake, // probably not the ideal way to store this?
}
impl WorldDatabase {
pub fn new() -> Self {
let connection = Connection::open("world.db").expect("Failed to open database!");
// Create characters table
{
let query = "CREATE TABLE IF NOT EXISTS characters (content_id INTEGER PRIMARY KEY, service_account_id INTEGER, actor_id INTEGER);";
connection.execute(query, ()).unwrap();
}
// Create characters data table
{
let query = "CREATE TABLE IF NOT EXISTS character_data (content_id INTEGER PRIMARY KEY, name STRING, chara_make STRING);";
connection.execute(query, ()).unwrap();
}
Self {
connection: Mutex::new(connection),
}
}
pub fn find_player_data(&self, actor_id: u32) -> PlayerData {
let connection = self.connection.lock().unwrap();
let mut stmt = connection
.prepare("SELECT content_id, service_account_id FROM characters WHERE actor_id = ?1")
.unwrap();
let (content_id, account_id) = stmt
.query_row((actor_id,), |row| Ok((row.get(0)?, row.get(1)?)))
.unwrap();
PlayerData {
actor_id,
content_id,
account_id,
}
}
// TODO: from/to sql int
pub fn find_actor_id(&self, content_id: u64) -> u32 {
let connection = self.connection.lock().unwrap();
let mut stmt = connection
.prepare("SELECT actor_id FROM characters WHERE content_id = ?1")
.unwrap();
stmt.query_row((content_id,), |row| row.get(0)).unwrap()
}
pub fn get_character_list(&self, service_account_id: u32) -> Vec<CharacterDetails> {
let connection = self.connection.lock().unwrap();
let content_actor_ids: Vec<(u32, u32)>;
// find the content ids associated with the service account
{
let mut stmt = connection
.prepare(
"SELECT content_id, actor_id FROM characters WHERE service_account_id = ?1",
)
.unwrap();
content_actor_ids = stmt
.query_map((service_account_id,), |row| Ok((row.get(0)?, row.get(1)?)))
.unwrap()
.map(|x| x.unwrap())
.collect();
}
let mut characters = Vec::new();
for (index, (content_id, actor_id)) in content_actor_ids.iter().enumerate() {
dbg!(content_id);
let mut stmt = connection
.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
.unwrap();
let (name, chara_make): (String, String) = stmt
.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
.unwrap();
let chara_make = CharaMake::from_json(&chara_make);
let select_data = ClientSelectData {
game_name_unk: "Final Fantasy".to_string(),
current_class: 2,
class_levels: [5; 30],
race: chara_make.customize.race as i32,
subrace: chara_make.customize.subrace as i32,
gender: chara_make.customize.gender as i32,
birth_month: chara_make.birth_month,
birth_day: chara_make.birth_day,
guardian: chara_make.guardian,
unk8: 0,
unk9: 0,
zone_id: ZONE_ID as i32,
unk11: 0,
customize: chara_make.customize,
unk12: 0,
unk13: 0,
unk14: [0; 10],
unk15: 0,
unk16: 0,
legacy_character: 0,
unk18: 0,
unk19: 0,
unk20: 0,
unk21: String::new(),
unk22: 0,
unk23: 0,
};
characters.push(CharacterDetails {
actor_id: *actor_id,
content_id: *content_id as u64,
index: index as u32,
unk1: [0; 16],
origin_server_id: WORLD_ID,
current_server_id: WORLD_ID,
character_name: name.clone(),
origin_server_name: WORLD_NAME.to_string(),
current_server_name: WORLD_NAME.to_string(),
character_detail_json: select_data.to_json(),
unk2: [0; 20],
});
}
characters
}
fn generate_content_id() -> u32 {
rand::random()
}
fn generate_actor_id() -> u32 {
rand::random()
}
/// Gives (content_id, actor_id)
pub fn create_player_data(&self, name: &str, chara_make: &str) -> (u64, u32) {
let content_id = Self::generate_content_id();
let actor_id = Self::generate_actor_id();
let connection = self.connection.lock().unwrap();
// insert ids
connection
.execute(
"INSERT INTO characters VALUES (?1, ?2, ?3);",
(content_id, 0x1, actor_id),
)
.unwrap();
// insert char data
connection
.execute(
"INSERT INTO character_data VALUES (?1, ?2, ?3);",
(content_id, name, chara_make),
)
.unwrap();
(content_id as u64, actor_id)
}
/// Checks if `name` is in the character data table
pub fn check_is_name_free(&self, name: &str) -> bool {
let connection = self.connection.lock().unwrap();
let mut stmt = connection
.prepare("SELECT content_id FROM character_data WHERE name = ?1")
.unwrap();
!stmt.exists((name,)).unwrap()
}
pub fn find_chara_make(&self, content_id: u64) -> CharacterData {
let connection = self.connection.lock().unwrap();
let mut stmt = connection
.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
.unwrap();
let (name, chara_make_json): (String, String) = stmt
.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
.unwrap();
CharacterData {
name,
chara_make: CharaMake::from_json(&chara_make_json),
}
}
}