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kawari/resources/scripts/warp/WarpInnLimsaLominsa.lua

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--- TODO: find a way to hardcode it this way
EVENT_ID = 131079
function onTalk(target, player)
-- has inn access
player:play_scene(target, EVENT_ID, 00001, 8192, 0)
-- doesn't have inn access
--player:play_scene(actorId, EVENT_ID, 00002, 8192, 0)
end
function onReturn(scene, results, player)
player:finish_event(EVENT_ID)
if results[1] == 1 then
-- get warp
player:warp(EVENT_ID)
end
end