2025-03-16 14:07:56 -04:00
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use crate::{
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2025-05-12 22:32:03 -04:00
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inventory::Storage,
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2025-06-18 20:57:20 -04:00
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ipc::zone::{ActorControlCategory, ActorControlSelf, ChatMessage},
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world::ToServer,
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};
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2025-06-18 20:53:07 -04:00
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use super::ZoneConnection;
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2025-03-15 20:36:39 -04:00
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pub struct ChatHandler {}
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impl ChatHandler {
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pub async fn handle_chat_message(connection: &mut ZoneConnection, chat_message: &ChatMessage) {
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let parts: Vec<&str> = chat_message.message.split(' ').collect();
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match parts[0] {
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2025-03-18 22:13:28 -04:00
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"!spawnnpc" => {
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connection
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.handle
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.send(ToServer::DebugNewNpc(
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connection.id,
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connection.player_data.actor_id,
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))
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.await;
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}
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"!spawnmonster" => {
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connection
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.handle
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.send(ToServer::DebugNewEnemy(
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connection.id,
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connection.player_data.actor_id,
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))
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.await;
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}
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"!spawnclone" => {
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connection
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.handle
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.send(ToServer::DebugSpawnClone(
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connection.id,
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connection.player_data.actor_id,
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))
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.await;
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}
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2025-05-11 09:27:29 -04:00
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"!unlockaction" => {
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let parts: Vec<&str> = chat_message.message.split(' ').collect();
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let id = parts[1].parse::<u32>().unwrap();
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connection
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.actor_control_self(ActorControlSelf {
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category: ActorControlCategory::ToggleActionUnlock { id, unlocked: true },
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})
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.await;
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}
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2025-05-12 22:32:03 -04:00
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"!equip" => {
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let (_, name) = chat_message.message.split_once(' ').unwrap();
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{
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let mut gamedata = connection.gamedata.lock().unwrap();
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if let Some((equip_category, id)) = gamedata.get_item_by_name(name) {
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let slot = gamedata.get_equipslot_category(equip_category).unwrap();
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connection
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.player_data
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.inventory
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.equipped
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.get_slot_mut(slot as u16)
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.id = id;
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connection
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.player_data
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.inventory
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.equipped
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.get_slot_mut(slot as u16)
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.quantity = 1;
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}
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}
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connection.send_inventory(true).await;
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}
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2025-05-06 22:03:31 -04:00
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_ => {}
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}
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}
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}
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